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Infiltration with a familliar
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<blockquote data-quote="BigMac75" data-source="post: 9859128" data-attributes="member: 7056281"><p>Cool - appreciate all the thought and effort that was put into this. I can absolutely imagine how boring it might get for most of the players if you are just conveying to one of them what the familiar is seeing as it navigates a bunch of stuff. I also definitely realize how things like Invisible Imps can ruin certain challenges by bypassing them entirely. </p><p></p><p>Makes me recall the warning back in the Basic Game Rules when I read them 40+ years ago "Be careful of giving your characters flight" > with implications they can jump around too much and bypass aspects of the modules that they are supposed to move through.</p><p></p><p>Sorry, have not been back in the game or played enough to give you feedback but just wanted to say I can definitely see a place for streamlining some of this scouting activity and turning it into story-telling instead of complex game mechanics.</p></blockquote><p></p>
[QUOTE="BigMac75, post: 9859128, member: 7056281"] Cool - appreciate all the thought and effort that was put into this. I can absolutely imagine how boring it might get for most of the players if you are just conveying to one of them what the familiar is seeing as it navigates a bunch of stuff. I also definitely realize how things like Invisible Imps can ruin certain challenges by bypassing them entirely. Makes me recall the warning back in the Basic Game Rules when I read them 40+ years ago "Be careful of giving your characters flight" > with implications they can jump around too much and bypass aspects of the modules that they are supposed to move through. Sorry, have not been back in the game or played enough to give you feedback but just wanted to say I can definitely see a place for streamlining some of this scouting activity and turning it into story-telling instead of complex game mechanics. [/QUOTE]
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Infiltration with a familliar
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