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Infiltration with a familliar
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<blockquote data-quote="zakael19" data-source="post: 9859370" data-attributes="member: 7044099"><p>Draw Steel! has a downtime activity that's basically that yeah, "gather info to set up for the next objective."</p><p></p><p>Here's an example of a "Scout Ahead" move:</p><p></p><p></p><p></p><p>Another thing I'll toss out there is how myself and many other's run pre-score Gather Info in games like Blades in the Dark: we encourage each PC to come up with an idea of what they want to try to get details about, and then figure out how they do that. Their roll from that determines how good the info is, starting with barebones and going up to very useful and specific.</p><p></p><p>As an example, maybe the Fighter wants to go fit in with the guards at their tavern and uses his knowledge of whatever to seem like "one of the boys/girls" and wants to get an idea of how they patrol; or the rogue wants to see if the smith who made the locks has models in their workshop; or the wizard wants to get a rough idea of the floorpan via their familiar; or the bard wants to schmooze with people who guest there and tease out details, whatever.</p><p></p><p>That way everybody gets a short scene and contributes.</p><p></p><p>Edit: oh right, I forgot that Daggerheart ported the core mechanics of Blades in the Dark over via an Environment capsule:</p></blockquote><p></p>
[QUOTE="zakael19, post: 9859370, member: 7044099"] Draw Steel! has a downtime activity that's basically that yeah, "gather info to set up for the next objective." Here's an example of a "Scout Ahead" move: Another thing I'll toss out there is how myself and many other's run pre-score Gather Info in games like Blades in the Dark: we encourage each PC to come up with an idea of what they want to try to get details about, and then figure out how they do that. Their roll from that determines how good the info is, starting with barebones and going up to very useful and specific. As an example, maybe the Fighter wants to go fit in with the guards at their tavern and uses his knowledge of whatever to seem like "one of the boys/girls" and wants to get an idea of how they patrol; or the rogue wants to see if the smith who made the locks has models in their workshop; or the wizard wants to get a rough idea of the floorpan via their familiar; or the bard wants to schmooze with people who guest there and tease out details, whatever. That way everybody gets a short scene and contributes. Edit: oh right, I forgot that Daggerheart ported the core mechanics of Blades in the Dark over via an Environment capsule: [/QUOTE]
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