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Infinite casting sorceror problems
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<blockquote data-quote="Altamont Ravenard" data-source="post: 6296980" data-attributes="member: 14700"><p>Basically that I'm entertaining the notion of not "artificially" capping magic usage per day, to try and emulate my favorite fantasy novels / series' (namely Steven Erickson's Malazan Book of the Fallen and R. Scott Bakker's Prince of Nothing / Aspect-Emperor series. Wheel of Time is another example, but I wouldn't count it as belonging in the "favorite" category) magic users (I'm sure many other fantasy novels present magic users with more capabilities than what it's possible to do in Pathfinder - my RPG of choice).</p><p></p><p>This would of course throw balance out the window into a pool of radioactive crocodiles, and I accept that (and hope that my players will as well!), although I'm looking at ways to make martial classes still interesting.</p><p></p><p>It's not just the magic users that I want to change though (although it's a big part), but also the player's focus, trying to make it less "videogamey" (Quest to get XP and loot so you can get tougher quests to get more xp and loot - all in all not a bad thing, I'm just trying to move away from it) and more about the stories - although I still want there to be lots of combat.</p><p></p><p>Anyhoo, that's basically the thinking behind the question.</p><p></p><p>Thanks again for your answer!</p><p></p><p>AR</p></blockquote><p></p>
[QUOTE="Altamont Ravenard, post: 6296980, member: 14700"] Basically that I'm entertaining the notion of not "artificially" capping magic usage per day, to try and emulate my favorite fantasy novels / series' (namely Steven Erickson's Malazan Book of the Fallen and R. Scott Bakker's Prince of Nothing / Aspect-Emperor series. Wheel of Time is another example, but I wouldn't count it as belonging in the "favorite" category) magic users (I'm sure many other fantasy novels present magic users with more capabilities than what it's possible to do in Pathfinder - my RPG of choice). This would of course throw balance out the window into a pool of radioactive crocodiles, and I accept that (and hope that my players will as well!), although I'm looking at ways to make martial classes still interesting. It's not just the magic users that I want to change though (although it's a big part), but also the player's focus, trying to make it less "videogamey" (Quest to get XP and loot so you can get tougher quests to get more xp and loot - all in all not a bad thing, I'm just trying to move away from it) and more about the stories - although I still want there to be lots of combat. Anyhoo, that's basically the thinking behind the question. Thanks again for your answer! AR [/QUOTE]
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