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General Tabletop Discussion
*Pathfinder & Starfinder
Infinite damage at level 1
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<blockquote data-quote="Journeymanmage" data-source="post: 5065412" data-attributes="member: 63814"><p>Tale's point is not the number of creatures ... it's the rinse and repeat (teleport, drop back into the target square and teleport again) during the same round on the same target.</p><p></p><p></p><p></p><p>Any creature that starts its turn within 3 squares of the zone is pulled 1 square toward it or into it. As a free action, you can teleport a creature within the zone 3 squares.</p><p></p><p>- A creature starts his turn in the zone, you choose then whether or not, as a free action to teleport it up to 3 squares. Assume you say 3 squares up ... assume it fails it's save ... it is teleported 3 squares up and falls back into the triggering space / zone ... roll damage as needed. Your Free Action is done. You can not then teleport the target again. The trigger, for your >singular free action< on that target, is by the creature: starting his turn in the zone. It started it's turn, you teleported it as ><strong>a</strong>< free action, the teleport is resolved, therefore your free action is resolved, if the creature can it continues it's turn.</p><p></p><p></p><p></p><p>Disagree. Creature starts turn in zone ... etc.. You drop them ... your "a free action" to teleport them is done. The trigger was "starts his turn in the zone". You are given a singular free action (in relation to this power) upon each trigger of "starts turn in zone". You can not keep using free actions to teleport the same creature on the same turn.</p><p></p><p></p><p></p><p>Disagree. Trigger is "Starts his turn in the zone". If the creature is not in the zone, you don't get the option to teleport them when they start their turn. If they can not start their turn, say Dead, you can not teleport them.</p></blockquote><p></p>
[QUOTE="Journeymanmage, post: 5065412, member: 63814"] Tale's point is not the number of creatures ... it's the rinse and repeat (teleport, drop back into the target square and teleport again) during the same round on the same target. Any creature that starts its turn within 3 squares of the zone is pulled 1 square toward it or into it. As a free action, you can teleport a creature within the zone 3 squares. - A creature starts his turn in the zone, you choose then whether or not, as a free action to teleport it up to 3 squares. Assume you say 3 squares up ... assume it fails it's save ... it is teleported 3 squares up and falls back into the triggering space / zone ... roll damage as needed. Your Free Action is done. You can not then teleport the target again. The trigger, for your >singular free action< on that target, is by the creature: starting his turn in the zone. It started it's turn, you teleported it as >[B]a[/B]< free action, the teleport is resolved, therefore your free action is resolved, if the creature can it continues it's turn. Disagree. Creature starts turn in zone ... etc.. You drop them ... your "a free action" to teleport them is done. The trigger was "starts his turn in the zone". You are given a singular free action (in relation to this power) upon each trigger of "starts turn in zone". You can not keep using free actions to teleport the same creature on the same turn. Disagree. Trigger is "Starts his turn in the zone". If the creature is not in the zone, you don't get the option to teleport them when they start their turn. If they can not start their turn, say Dead, you can not teleport them. [/QUOTE]
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Infinite damage at level 1
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