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*Pathfinder & Starfinder
Infinite damage at level 1
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<blockquote data-quote="WalterKovacs" data-source="post: 5067104" data-attributes="member: 63763"><p>However, in this case "can" isn't just acknowledging that WotC has no power to "enforce" how a group plays in their own homes, and that houseruling and dice roll fudging, etc, occur. It is saying that it's up to the DM to decide what is reasonable for free actions.</p><p> </p><p>As for newbies ... how exactly are they running into this? Is this a newbie DM with more veteran players looking to get one over on him by finding an infinite combo and bullying the newbie DM into "sticking to RAW"?</p><p> </p><p>Or is it a newbie who somehow is able to understand the rules on free actions, falling damage, the ability to teleport a target vertically to cause falling damage, and this particular power which hasn't been published in book form yet, and so brings it to a game (which is allowing classes from PH3 already) and either finds out it's broken and quits the game, or has the DM tell him he's not allowed to do that and throws a hissy fit?</p><p> </p><p>I'm just wondering how this hypothetical scenario plays out. The rule about DM's limiting the number of free actions is a release valve for any free action that would become abusive if done infinitely many times. No free action is intended to be done an infinite number of times in a single turn.</p><p> </p><p>Still, considering they errata'd the various "shift/slide adjacent" type powers to ensure that no one used them to take extremely circuitous routes, I guess they would also errata this one just in case as well. Unlike many broken powers of the past, the power, as it currently exists, will likely be used in a non broken fashion as is, and the errata'd version may not actually change the way most people use it (and those that try to abuse it will probably have their DM limiting it's use anyway). Thus leaving the errata mostly in order to deal with hypothetical players and hypothetical DMs that likely have bigger problems than the wording of a single power.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 5067104, member: 63763"] However, in this case "can" isn't just acknowledging that WotC has no power to "enforce" how a group plays in their own homes, and that houseruling and dice roll fudging, etc, occur. It is saying that it's up to the DM to decide what is reasonable for free actions. As for newbies ... how exactly are they running into this? Is this a newbie DM with more veteran players looking to get one over on him by finding an infinite combo and bullying the newbie DM into "sticking to RAW"? Or is it a newbie who somehow is able to understand the rules on free actions, falling damage, the ability to teleport a target vertically to cause falling damage, and this particular power which hasn't been published in book form yet, and so brings it to a game (which is allowing classes from PH3 already) and either finds out it's broken and quits the game, or has the DM tell him he's not allowed to do that and throws a hissy fit? I'm just wondering how this hypothetical scenario plays out. The rule about DM's limiting the number of free actions is a release valve for any free action that would become abusive if done infinitely many times. No free action is intended to be done an infinite number of times in a single turn. Still, considering they errata'd the various "shift/slide adjacent" type powers to ensure that no one used them to take extremely circuitous routes, I guess they would also errata this one just in case as well. Unlike many broken powers of the past, the power, as it currently exists, will likely be used in a non broken fashion as is, and the errata'd version may not actually change the way most people use it (and those that try to abuse it will probably have their DM limiting it's use anyway). Thus leaving the errata mostly in order to deal with hypothetical players and hypothetical DMs that likely have bigger problems than the wording of a single power. [/QUOTE]
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Infinite damage at level 1
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