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*Pathfinder & Starfinder
Infinite damage at level 1
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<blockquote data-quote="Kurtomatic" data-source="post: 5067622" data-attributes="member: 85486"><p>Seriously, what's with the butt-hurt attitude towards the OP? No one is seriously suggesting a DM should or would allow infinitely damage in an actual game. However, while the DM can both implicitly and explicitly nip this in the bud with RAW, the infinite damage scenario does exist within the domain of valid outcomes, rules as written. Which is interesting and worthy of discussion, IMO.</p><p></p><p>In fact, I think its hilarious. From a software dev point of view this is a classic race condition, and just the sort of thing to escape unit testing, LOL! Wasn't Mike a software engineer before he worked for WotC, and did he review this code, er.., design? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The opportunity action solution is strong; rather than nerf the power, it focuses its design just that much more while eliminating even theoretical RAW abuse. Props guys! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Kurtomatic, post: 5067622, member: 85486"] Seriously, what's with the butt-hurt attitude towards the OP? No one is seriously suggesting a DM should or would allow infinitely damage in an actual game. However, while the DM can both implicitly and explicitly nip this in the bud with RAW, the infinite damage scenario does exist within the domain of valid outcomes, rules as written. Which is interesting and worthy of discussion, IMO. In fact, I think its hilarious. From a software dev point of view this is a classic race condition, and just the sort of thing to escape unit testing, LOL! Wasn't Mike a software engineer before he worked for WotC, and did he review this code, er.., design? ;) The opportunity action solution is strong; rather than nerf the power, it focuses its design just that much more while eliminating even theoretical RAW abuse. Props guys! :cool: [/QUOTE]
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Infinite damage at level 1
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