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*Pathfinder & Starfinder
Infinite damage at level 1
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<blockquote data-quote="Lalithor" data-source="post: 5067790" data-attributes="member: 87634"><p><strong>Not infinite Damage</strong></p><p></p><p>Here's my argument. I argue that regardless of how instantaneous and effortless free actions are, it is not infinite damage. Teleportation is instantaneous (PHB p.286) but falling is not instantaneous. </p><p></p><p>First, we estimate gravity. We have two choices.</p><p>1) Use Earth's gravity = Approx. 9.8 m/s^2</p><p>2) Estimate DND gravity = Aerial combat rules say that falling from high altitude can last multiple rounds, with a rule of thumb of 100 squares after checking for safe distance (a function of the flying creature's speed) (DMG1 p.48). Assuming worst case scenario (i.e. the 100 squares is solely due to free falling with an initial downward velocity of 0 m/s), falling 500 feet in a 6 second round equates to an acceleration of 8.4 m/s^2 due to gravity (ignoring air resistance).</p><p></p><p>Next, we calculate the time it would take to fall after being teleported vertically 15 feet.</p><p></p><p>1) Using Earth's Gravity = 0.95 seconds.</p><p>2) Using DND gravity = 1.03 seconds</p><p></p><p>So, given the rule-of-thumb 1 round = 6 seconds, you could teleport a creature 6 times per round, assuming no limits on free actions.</p><p></p><p>Now, the actual number would be closer to 1 or 2 times per round. Consider the following:</p><p>1) A very good reaction time is about a tenth of a second,</p><p>2) You cannot simply teleport the creature the instant his big toe touches the ground. The creature must "fully crash" into the ground in order absorb all that kinetic energy into his body and cause damage.</p><p>3) The gesture which triggers the teleportation is likely not instantaneous. (e.g., it takes a second to wave your hand, waggle your fingers, shout a trigger word, etc.)</p><p></p><p>Taking the above 3 points into account, the act of teleporting a single creature, and waiting for it to crash to the ground takes approx. 3 or more seconds, resulting in at most 2 teleportations per round in my DM-ing opinion.</p><p></p><p>Either way. Not infinite damage.</p></blockquote><p></p>
[QUOTE="Lalithor, post: 5067790, member: 87634"] [b]Not infinite Damage[/b] Here's my argument. I argue that regardless of how instantaneous and effortless free actions are, it is not infinite damage. Teleportation is instantaneous (PHB p.286) but falling is not instantaneous. First, we estimate gravity. We have two choices. 1) Use Earth's gravity = Approx. 9.8 m/s^2 2) Estimate DND gravity = Aerial combat rules say that falling from high altitude can last multiple rounds, with a rule of thumb of 100 squares after checking for safe distance (a function of the flying creature's speed) (DMG1 p.48). Assuming worst case scenario (i.e. the 100 squares is solely due to free falling with an initial downward velocity of 0 m/s), falling 500 feet in a 6 second round equates to an acceleration of 8.4 m/s^2 due to gravity (ignoring air resistance). Next, we calculate the time it would take to fall after being teleported vertically 15 feet. 1) Using Earth's Gravity = 0.95 seconds. 2) Using DND gravity = 1.03 seconds So, given the rule-of-thumb 1 round = 6 seconds, you could teleport a creature 6 times per round, assuming no limits on free actions. Now, the actual number would be closer to 1 or 2 times per round. Consider the following: 1) A very good reaction time is about a tenth of a second, 2) You cannot simply teleport the creature the instant his big toe touches the ground. The creature must "fully crash" into the ground in order absorb all that kinetic energy into his body and cause damage. 3) The gesture which triggers the teleportation is likely not instantaneous. (e.g., it takes a second to wave your hand, waggle your fingers, shout a trigger word, etc.) Taking the above 3 points into account, the act of teleporting a single creature, and waiting for it to crash to the ground takes approx. 3 or more seconds, resulting in at most 2 teleportations per round in my DM-ing opinion. Either way. Not infinite damage. [/QUOTE]
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Infinite damage at level 1
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