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INFINITE: Epic Modern
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<blockquote data-quote="JPL" data-source="post: 2768454" data-attributes="member: 1964"><p>I haven't played Grim Tales, but my understanding is that it's set up for low-magic pulp campaigns, which is what INFINITE is aiming for, too. </p><p></p><p>Mechanically, I used the Epic SRD as a starting point. In general, I tried to loosen up some of the complicated prereqs for feats and classes --- in my view, if you've made it to 21st level, that's the mother of all prereqs already. </p><p></p><p>In terms of setting...well, it's heavily influenced by Wold Newton [from the writings of Philip Jose Farmer, positing that the great heroes of pulp, detective, and adventure fiction all coexist in the same world], PJF's Caliban/Grandrith novels [which add the further wrinkle of a secret coven of immortals ruling the world] and Planetary [for the idea that the world of the fantastic --- pulp heroes, mystery men, ancient conspiracies --- all happens in the shadows, either intentionally suppressed or simply disbelieved by the world at large]. </p><p></p><p>I think this works as a standalone, especially for guys like me with a taste for the aforementioned source material...but I tried to set it up so that you can introduce the rules or the setting or both into other campaigns. The "secret war" aspect of the setting facilitates this. The epic characters have always been around --- it's just that until the PCs get up around 20th level, they don't merit much attention from the Hidden Masters, and Prometheus [the good guys of the setting] is busy enough without messing around with some 15th level newbie, and the PCs are too busy taking out various criminal masterminds to consider that this mastermind might really be someone else's lowly henchman.</p></blockquote><p></p>
[QUOTE="JPL, post: 2768454, member: 1964"] I haven't played Grim Tales, but my understanding is that it's set up for low-magic pulp campaigns, which is what INFINITE is aiming for, too. Mechanically, I used the Epic SRD as a starting point. In general, I tried to loosen up some of the complicated prereqs for feats and classes --- in my view, if you've made it to 21st level, that's the mother of all prereqs already. In terms of setting...well, it's heavily influenced by Wold Newton [from the writings of Philip Jose Farmer, positing that the great heroes of pulp, detective, and adventure fiction all coexist in the same world], PJF's Caliban/Grandrith novels [which add the further wrinkle of a secret coven of immortals ruling the world] and Planetary [for the idea that the world of the fantastic --- pulp heroes, mystery men, ancient conspiracies --- all happens in the shadows, either intentionally suppressed or simply disbelieved by the world at large]. I think this works as a standalone, especially for guys like me with a taste for the aforementioned source material...but I tried to set it up so that you can introduce the rules or the setting or both into other campaigns. The "secret war" aspect of the setting facilitates this. The epic characters have always been around --- it's just that until the PCs get up around 20th level, they don't merit much attention from the Hidden Masters, and Prometheus [the good guys of the setting] is busy enough without messing around with some 15th level newbie, and the PCs are too busy taking out various criminal masterminds to consider that this mastermind might really be someone else's lowly henchman. [/QUOTE]
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