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INFINITE: Epic Modern
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<blockquote data-quote="JPL" data-source="post: 2770697" data-attributes="member: 1964"><p>B&V is good stuff --- and the only d20 Supers system I'm really familiar with. No slight to any other d20 Supers game intended. I'm looking forward to d20 Spectaculars, too. </p><p></p><p>I think relatively low-key super powers fit nicely with the neo-pulp feel of Infinite --- something like "Unbreakable," or even the cinematic X-Men, or D.P.7 [there's an obscure reference] or "JSA: The Liberty Files" [which is exactly how I picture the Golden Age supers in this setting]. Like it says in the minigame, though...this is a world where things tend more towards "mystery men" than "super heroes," for purposes of power level, fashion sense, and general vibe.</p><p></p><p>The main thing with any of these optional rules, I think, is that if it exists anywhere in the universe, the Hidden Masters are on top of it already. If you allow psionics, then assume that the Masters have psis among them. If a player runs that Enochian mage, then the Masters have diabolists among them. As GM, I don't think you really need to decide going into an INFINITE campaign how much of this stuff exists in your particular campaign --- all the PCs will know for sure is that so far, THEY'VE never seen a werewolf, or a Grey, or a guy who can fly. But once they realize that an alliance of immortal masterminds has always secretly controlled the world...well, they realize that maybe the world is more fantastic than they ever expected. </p><p></p><p></p><p></p><p>Many thanks. Glad you liked it.</p></blockquote><p></p>
[QUOTE="JPL, post: 2770697, member: 1964"] B&V is good stuff --- and the only d20 Supers system I'm really familiar with. No slight to any other d20 Supers game intended. I'm looking forward to d20 Spectaculars, too. I think relatively low-key super powers fit nicely with the neo-pulp feel of Infinite --- something like "Unbreakable," or even the cinematic X-Men, or D.P.7 [there's an obscure reference] or "JSA: The Liberty Files" [which is exactly how I picture the Golden Age supers in this setting]. Like it says in the minigame, though...this is a world where things tend more towards "mystery men" than "super heroes," for purposes of power level, fashion sense, and general vibe. The main thing with any of these optional rules, I think, is that if it exists anywhere in the universe, the Hidden Masters are on top of it already. If you allow psionics, then assume that the Masters have psis among them. If a player runs that Enochian mage, then the Masters have diabolists among them. As GM, I don't think you really need to decide going into an INFINITE campaign how much of this stuff exists in your particular campaign --- all the PCs will know for sure is that so far, THEY'VE never seen a werewolf, or a Grey, or a guy who can fly. But once they realize that an alliance of immortal masterminds has always secretly controlled the world...well, they realize that maybe the world is more fantastic than they ever expected. Many thanks. Glad you liked it. [/QUOTE]
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