Infinite: Epic Modern review
Infinite: Epic Modern is the third E.N. Minigame from E.N. Publishing. It's $3.95 pay-for-download (I'm not sure what the print-on-demand options are) at the EN Gamestore. The zipped file (as well as the PDF itself) are just under 1 meg in size.
The book itself is 28 pages long. This includes the front and back covers, and OGL license. The covers are in color, with the interior artwork being black and white. The product has a table of contents, and bookmarks. There don't appear to be printer-friendly modifications on the PDF, or a separate printer-friendly file.
As I've come to expect from E.N. Publishing, the book really has two aspects; a new set of mechanics, and a campaign (fleshed out only a little) in which to use them. The new mechanics are the epic d20 Modern rules, and the campaign is the Infinite campaign. While the campaign uses the mechanics to advance it quite well, it is exceptionally easy to peel away the relatively thin campaign to use these in any epic Modern or Future game.
The book opens with the Introduction, which is a slightly-expanded version of the back cover blurb, which you've likely seen repeated elsewhere, so I need not go over it again here.
The first chapter of the book dives right in, detailing the Hidden Masters, the secret cabal of immortals who control mankind for the last ten thousand years. The current rulership is presented, each of the nine immortals getting a paragraph of description about them. No game stats are given, letting the GMs customize each of these guys at will. They tend to be archetypal figures, representing, if not larger-than-life mythical figures, then archetypes. For example, Vlad the Impaler is one of the Hidden Masters. So is Tesla.
The second chapter takes us into the rules of the Modern epic. First, the basics are reiterated; how BAB and saves use a flat rate for everyone after 20th level. Modern-specific things are also covered, such as Defense, Reputation, Wealth, and even Action Points.
A short template is given after that: the Chosen. Interestingly, this template is meant to represent people who are, for whatever reason, just born better than everyone else. They're smarter, stronger, faster...they're just better examples of people. The Infinite take on this is that many of the Chosen are offspring of the Hidden Masters. The template increases all of a characters ability scores, and moreover, lets the character qualify for epic feats and talents without being epic level (all other prerequisites must still be met).
Following this comes the epic class progressions. These are levels 11-20 of the six base classes (Strong Hero, Fast Hero, etc.), which can only be taken after 20th level. Without exception, they all progress the same, alternating gaining bonus feats and bonus talents at every level. The individual class descriptions then give us the new epic talents, and a list of epic bonus feats for that class. A short two paragraphs then covers epic advanced classes; noting only that characters who take advanced classes after 20th level can choose epic feats for bonus feats.
Chapter three talks about epic feats. First, it gives us a list of what feats from the Epic SRD are useable for an epic Modern game. Three dozen new epic feats are then given. A few of them are adaptions of existing epic feats, but most of them are original, and quite innovative to boot. For example, the Arsenal epic feat (Weapon Focus with a specific firearm prereq) not only makes you proficient with all firearms, but also lets you apply your Weapon Focus feat (and other feats on that feat tree) to any firearm of the same general type that you took the feat in (e.g. pistols, rifles, etc.).
Chapter four gives us eight new epic prestige classes: Adventurer, Avenger, Champion, Discoverer, Immortal, Legacy, Mentor, and Paragon. All of these are five-level classes. The Immortal PrC is of particular importance, as the Hidden Masters are the only ones who have unlocked the secret of immortality, and annoint their greatest servants with it. A sidebar here taks about how the Infinite campaign is meant to have a pulp-hero, not superhero, feel to it, and mentions checking out RPG Object's Blood and Vigilance, which struck me as odd since E.N. Publishing has their own superhero product, Four-Color to Fantasy Revised.
Chapter five discusses campaign options, giving us about a page-and-a-half of discussion. The first half discusses optional rules, talking about how you'd add technology of a higher PL, magic, psionics, or mutations to your Infinite campaign. The second half of the chapter discusses campaign options, such as setting Infinite in the future, or how you can tack the Hidden Masters onto another Modern campaign, where the characters realize only when they hit epic levels that these were always the villains behind everything else from the start.
Finally, there's a page talking about inspirational books and movies that'd be great for ideas on the style that an Infinite campaign should have.
Overall, Infinite: Epic Modern is a great addition to any d20 Modern of Future campaign. The idea of epic gaming isn't necessarily limited to fantasy, so a product that expands like this is a welcome addition. Likewise, the Infinite campaign is thin enough to be applied easily to any existing game, though it'd take a little more work to run an Infinite campaign from the ground up.
Altogether, I give this one full marks. More than just a minigame, it expands Modern gaming in ways that were needed, and does so masterfully. There's no Modern or Future game that wouldn't benefit from tapping into the Infinite.