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General Tabletop Discussion
*Dungeons & Dragons
Infinite Staircase - When a Star Falls upscaling
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<blockquote data-quote="Paul Farquhar" data-source="post: 9453880" data-attributes="member: 6906155"><p>I would buff the memory web, rather than have two of them. I'll have a look at it later and see what can come up with. Some of the gnome leaders could have dragon marks (and appropriate house names). It shouldn't be too difficult to apply to standard NPC stat blocks. There are a couple of gnome stat blocks in the web based dragonlance supplement (Monstrous Compendium 2) which could be used to mix up the gnomish ranks, as well as wandslingers from the Eberron book.</p><p></p><p>In the <em>Wildemount </em>sourcebook there is the <strong>Gearkeeper Construct</strong>, CR10 and of whacky design, that could replace the <strong>maschin-i-bozorg.</strong></p><p></p><p>I would throw out the random encounter table and come up with one based around the region you decide to set the adventure.</p><p></p><p>Edit: The memory web needs to have a whole lot more hit points. Even two memory webs would go down in the first round. I would make it bigger, give it at least 100 hp, resistance to bludgeoning and piercing, Multiattack with <strong>Ensnare</strong> and let it grapple up to three creatures at a time. Make it in effect 3 webs, but sharing a common pool of hit points. I would buff this even if I was running the adventure at the standard level, it needs to last at least a round!</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 9453880, member: 6906155"] I would buff the memory web, rather than have two of them. I'll have a look at it later and see what can come up with. Some of the gnome leaders could have dragon marks (and appropriate house names). It shouldn't be too difficult to apply to standard NPC stat blocks. There are a couple of gnome stat blocks in the web based dragonlance supplement (Monstrous Compendium 2) which could be used to mix up the gnomish ranks, as well as wandslingers from the Eberron book. In the [I]Wildemount [/I]sourcebook there is the [B]Gearkeeper Construct[/B], CR10 and of whacky design, that could replace the [B]maschin-i-bozorg.[/B] I would throw out the random encounter table and come up with one based around the region you decide to set the adventure. Edit: The memory web needs to have a whole lot more hit points. Even two memory webs would go down in the first round. I would make it bigger, give it at least 100 hp, resistance to bludgeoning and piercing, Multiattack with [B]Ensnare[/B] and let it grapple up to three creatures at a time. Make it in effect 3 webs, but sharing a common pool of hit points. I would buff this even if I was running the adventure at the standard level, it needs to last at least a round! [/QUOTE]
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Infinite Staircase - When a Star Falls upscaling
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