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*Dungeons & Dragons
Infinite Staircase - When a Star Falls upscaling
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<blockquote data-quote="pukunui" data-source="post: 9461345" data-attributes="member: 54629"><p>Changes to the adventure:</p><p></p><p>1) <strong>Memory Web encounter: </strong>I will include 2 <strong>memory webs</strong>, each with 50 hp, just to give this encounter a bit more of a kick.</p><p></p><p>2) <strong>Piyarz's Shadow: </strong>I have beefed up <strong>Sion </strong>to CR 5 and his <strong>shadow</strong> minions to CR 1.</p><p></p><p>3) <strong>Cernant Valley</strong>: As I said previously, it's unlikely my players will get into any fights here. However, I have nevertheless rejigged <strong>Derwyth </strong>to be a CR 5 druid (based off the <strong>frost druid </strong>from the Icewind Dale book). I would also have the two <strong>giant eagles </strong>show up to help defend Derwyth.</p><p></p><p>4) <strong>Derro Lair:</strong> In Eberron, derro are the daelkyr-twisted descendants of the ancient dwarves from the Realm Below, so they can pop up anywhere.</p><ul> <li data-xf-list-type="ul"><strong>D2: </strong>I will add 1 more <strong>derro raider </strong>and 1 more <strong>derro apprentice</strong>.</li> <li data-xf-list-type="ul"><strong>D3: </strong>No changes.</li> <li data-xf-list-type="ul"><strong>D4:</strong> I will add 1 more <strong>zombie </strong>and add 1 <strong>derro savant</strong> and 1 <strong>derro apprentice</strong>. The fallen idol in the middle of the room will be a representation of Dyrrn the Corrupter rather than Diirinka.</li> <li data-xf-list-type="ul"><strong>D5: </strong>I will add 2 <strong>derro savants </strong>to this encounter.</li> <li data-xf-list-type="ul"><strong>D8: </strong>No changes.</li> <li data-xf-list-type="ul"><strong>D9:</strong> I will replace the <strong>lamia </strong>with a <strong>mind flayer prophet</strong>. Since the mind flayer could just <em>plane shift </em>out, I have decided that it has been too busy conducting a magical experiment to notice the passage of time. Only when the PCs interrupt it will it realize how hungry it has gotten. If the PCs provide it with suitable sustenance, it will reward them with a symbiont (most likely an <em>ear worm</em>).</li> </ul><p>5) <strong>Therno Lake: </strong>No changes. I'd just like to point out that the derro have a dozen zombies under their command, so this community has lost <em>at least</em> that many hunters! (Who knows how many more were buried by the cave-in.)</p><p></p><p>6) <strong>Tower of the Heavens</strong></p><ul> <li data-xf-list-type="ul"><strong>T1: </strong>Changing the gnomes from <strong>guards </strong>to customized<strong> thugs</strong>.</li> <li data-xf-list-type="ul"><strong>T3: </strong>Guards as T1 above.</li> <li data-xf-list-type="ul"><strong>T4: </strong>I've beefed up <strong>Lurg </strong>to CR 2 (and made him a shifter), and I will add 1 more <strong>tower hand</strong>.</li> <li data-xf-list-type="ul"><strong>T5: </strong>I'll swap out the regular <strong>mimic</strong> for a CR 3 <strong>giant mimic</strong>.</li> <li data-xf-list-type="ul"><strong>T6: </strong>Guards as T1 above. I have renamed the captain Talina Torralyn Lyrris and customized the <strong>knight </strong>statblock. I've also added 1 <strong>Nevermind Gnome Inventor </strong>and a CR 2 <strong>gnome cleric</strong> (named Elymar Hal Hebberdesh).</li> <li data-xf-list-type="ul"><strong>T7: </strong>Guards as T1 above.</li> <li data-xf-list-type="ul"><strong>T11: </strong>Guards as T1 above.</li> <li data-xf-list-type="ul"><strong>T12: </strong>I've customized the <strong>tower sage </strong>statblock for Porro (halfling) and Cipolla (silver dragonborn) and beefed them both up to CR 2. I will add 1 more <strong>tower hand</strong> as well. <strong>Porro </strong>and <strong>Cipolla </strong>are supposed to flee since they can't use their magic in this area (there's a permanent <em>silence </em>effect here).</li> <li data-xf-list-type="ul"><strong>T17: </strong>I've beefed up <strong>Piyarz</strong> to CR 4, and I will add 2 more <strong>tower hands</strong>. This is supposed to be a deadly fight if <strong>Porro </strong>and<strong> Cipolla </strong>are both present.</li> <li data-xf-list-type="ul"><strong>T18: </strong>I will replace the <strong>spectator </strong>with a <strong>gauth</strong>.</li> <li data-xf-list-type="ul"><strong>T20: </strong>No change.</li> <li data-xf-list-type="ul"><strong>T22: </strong>I will add 2 more <strong>gargoyles</strong>.</li> </ul><p>7) <strong>Forge of the Kagu-Svirfneblin</strong></p><ul> <li data-xf-list-type="ul"><strong>Gibberling Horde: </strong>I will add 1 more <strong>swarm of gibberlings </strong>and give them all max HP.</li> <li data-xf-list-type="ul"><strong>F2: </strong>No changes.</li> <li data-xf-list-type="ul"><strong>F3: </strong>I will give this <strong>maschin-i-bozorg </strong>max HP.</li> <li data-xf-list-type="ul"><strong>F5: </strong>No changes. This is still a deadly encounter for 6th level PCs, but I really don't expect any fighting here - I intend to make the svirfneblin leader, <strong>Ecklash</strong>, be the svirfneblin PC's long-lost great-aunt.</li> <li data-xf-list-type="ul"><strong>F7:</strong> No changes.</li> </ul><p>8) <strong>Dragon Attack finale:</strong> I'm swapping Grisdelfawr to a <strong>young gold dragon</strong> to reinforce that Eberron's dragons don't conform to the standard dragon alignments. I have beefed him up a little by giving him the Alert feat (which I give all my dragons) and the suggested spells for young gold dragons in <em>Fizban's. </em>I've also given him 1 <strong>kobold scale sorcerer</strong> and 2 <strong>kobold dragonshields </strong>as minions.</p></blockquote><p></p>
[QUOTE="pukunui, post: 9461345, member: 54629"] Changes to the adventure: 1) [B]Memory Web encounter: [/B]I will include 2 [B]memory webs[/B], each with 50 hp, just to give this encounter a bit more of a kick. 2) [B]Piyarz's Shadow: [/B]I have beefed up [B]Sion [/B]to CR 5 and his [B]shadow[/B] minions to CR 1. 3) [B]Cernant Valley[/B]: As I said previously, it's unlikely my players will get into any fights here. However, I have nevertheless rejigged [B]Derwyth [/B]to be a CR 5 druid (based off the [B]frost druid [/B]from the Icewind Dale book). I would also have the two [B]giant eagles [/B]show up to help defend Derwyth. 4) [B]Derro Lair:[/B] In Eberron, derro are the daelkyr-twisted descendants of the ancient dwarves from the Realm Below, so they can pop up anywhere. [LIST] [*][B]D2: [/B]I will add 1 more [B]derro raider [/B]and 1 more [B]derro apprentice[/B]. [*][B]D3: [/B]No changes. [*][B]D4:[/B] I will add 1 more [B]zombie [/B]and add 1 [B]derro savant[/B] and 1 [B]derro apprentice[/B]. The fallen idol in the middle of the room will be a representation of Dyrrn the Corrupter rather than Diirinka. [*][B]D5: [/B]I will add 2 [B]derro savants [/B]to this encounter. [*][B]D8: [/B]No changes. [*][B]D9:[/B] I will replace the [B]lamia [/B]with a [B]mind flayer prophet[/B]. Since the mind flayer could just [I]plane shift [/I]out, I have decided that it has been too busy conducting a magical experiment to notice the passage of time. Only when the PCs interrupt it will it realize how hungry it has gotten. If the PCs provide it with suitable sustenance, it will reward them with a symbiont (most likely an [I]ear worm[/I]). [/LIST] 5) [B]Therno Lake: [/B]No changes. I'd just like to point out that the derro have a dozen zombies under their command, so this community has lost [I]at least[/I] that many hunters! (Who knows how many more were buried by the cave-in.) 6) [B]Tower of the Heavens[/B] [LIST] [*][B]T1: [/B]Changing the gnomes from [B]guards [/B]to customized[B] thugs[/B]. [*][B]T3: [/B]Guards as T1 above. [*][B]T4: [/B]I've beefed up [B]Lurg [/B]to CR 2 (and made him a shifter), and I will add 1 more [B]tower hand[/B]. [*][B]T5: [/B]I'll swap out the regular [B]mimic[/B] for a CR 3 [B]giant mimic[/B]. [*][B]T6: [/B]Guards as T1 above. I have renamed the captain Talina Torralyn Lyrris and customized the [B]knight [/B]statblock. I've also added 1 [B]Nevermind Gnome Inventor [/B]and a CR 2 [B]gnome cleric[/B] (named Elymar Hal Hebberdesh). [*][B]T7: [/B]Guards as T1 above. [*][B]T11: [/B]Guards as T1 above. [*][B]T12: [/B]I've customized the [B]tower sage [/B]statblock for Porro (halfling) and Cipolla (silver dragonborn) and beefed them both up to CR 2. I will add 1 more [B]tower hand[/B] as well. [B]Porro [/B]and [B]Cipolla [/B]are supposed to flee since they can't use their magic in this area (there's a permanent [I]silence [/I]effect here). [*][B]T17: [/B]I've beefed up [B]Piyarz[/B] to CR 4, and I will add 2 more [B]tower hands[/B]. This is supposed to be a deadly fight if [B]Porro [/B]and[B] Cipolla [/B]are both present. [*][B]T18: [/B]I will replace the [B]spectator [/B]with a [B]gauth[/B]. [*][B]T20: [/B]No change. [*][B]T22: [/B]I will add 2 more [B]gargoyles[/B]. [/LIST] 7) [B]Forge of the Kagu-Svirfneblin[/B] [LIST] [*][B]Gibberling Horde: [/B]I will add 1 more [B]swarm of gibberlings [/B]and give them all max HP. [*][B]F2: [/B]No changes. [*][B]F3: [/B]I will give this [B]maschin-i-bozorg [/B]max HP. [*][B]F5: [/B]No changes. This is still a deadly encounter for 6th level PCs, but I really don't expect any fighting here - I intend to make the svirfneblin leader, [B]Ecklash[/B], be the svirfneblin PC's long-lost great-aunt. [*][B]F7:[/B] No changes. [/LIST] 8) [B]Dragon Attack finale:[/B] I'm swapping Grisdelfawr to a [B]young gold dragon[/B] to reinforce that Eberron's dragons don't conform to the standard dragon alignments. I have beefed him up a little by giving him the Alert feat (which I give all my dragons) and the suggested spells for young gold dragons in [I]Fizban's. [/I]I've also given him 1 [B]kobold scale sorcerer[/B] and 2 [B]kobold dragonshields [/B]as minions. [/QUOTE]
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