Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Infinite XP Machines (respawning foes & XP)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 4794508" data-attributes="member: 7635"><p>Ok, here is the scenario.</p><p></p><p>I was working on a place in my world where spirits of the fallen (soliders from a forgotten war) arise each night to do battle. Even when slain, they arise again the next night. They are hostile to anyone who comes near them, and will attack living foes along with their undying rivals. </p><p></p><p>For rules, I was considering making them minions that arise again the next night unless they take radiant damage (which destroys them utterly). But then something in my brain flagged up and said...</p><p></p><p>"Why use radiant damage when every night they are guaranteed XP? After ten nights (assuming a level appropriate encounter) they'd level. After a while, it wouldn't be worth it, but dropping a fireball into an undead army of minions is a guaranteed 9 dead minions, and a few other area-affect spells and power later they could clear the field, rest up, and do it again the next night."</p><p></p><p>(Before you say: "That's a minion/4e problem", replace "minion" with "low HD monster" and you'll see the same results). </p><p></p><p>Two thoughts enter my head: the first is obvious; don't give them XP beyond the first time they defeat them. But that seems unfair; they are technically in the same amount of danger each night. The ghosts don't do less damage or have weaker ACs, they are the same ghosts in the same rough encounter levels. (Akin to if PCs slay a room full of 5 kobolds and then walk into the next room a slay 4 more, you wouldn't withhold the XP from the latter kobolds just because they slew the former). </p><p></p><p>OTOH: I don't want an XP factory where each night they fight a bunch of ghosts and then go home, and viola one month later they're two-levels higher...</p><p></p><p>(The same idea can be applied to portals that summon demons at regular intervals or an icky black cauldrin that spits out a goblin a night). </p><p></p><p>Anyone got any good ideas to keep the concept but not create an infinite XP loop?</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4794508, member: 7635"] Ok, here is the scenario. I was working on a place in my world where spirits of the fallen (soliders from a forgotten war) arise each night to do battle. Even when slain, they arise again the next night. They are hostile to anyone who comes near them, and will attack living foes along with their undying rivals. For rules, I was considering making them minions that arise again the next night unless they take radiant damage (which destroys them utterly). But then something in my brain flagged up and said... "Why use radiant damage when every night they are guaranteed XP? After ten nights (assuming a level appropriate encounter) they'd level. After a while, it wouldn't be worth it, but dropping a fireball into an undead army of minions is a guaranteed 9 dead minions, and a few other area-affect spells and power later they could clear the field, rest up, and do it again the next night." (Before you say: "That's a minion/4e problem", replace "minion" with "low HD monster" and you'll see the same results). Two thoughts enter my head: the first is obvious; don't give them XP beyond the first time they defeat them. But that seems unfair; they are technically in the same amount of danger each night. The ghosts don't do less damage or have weaker ACs, they are the same ghosts in the same rough encounter levels. (Akin to if PCs slay a room full of 5 kobolds and then walk into the next room a slay 4 more, you wouldn't withhold the XP from the latter kobolds just because they slew the former). OTOH: I don't want an XP factory where each night they fight a bunch of ghosts and then go home, and viola one month later they're two-levels higher... (The same idea can be applied to portals that summon demons at regular intervals or an icky black cauldrin that spits out a goblin a night). Anyone got any good ideas to keep the concept but not create an infinite XP loop? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Infinite XP Machines (respawning foes & XP)
Top