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<blockquote data-quote="DEFCON 1" data-source="post: 9425251" data-attributes="member: 7006"><p>Or you just play with bad DMs.</p><p></p><p>Find a good DM that can run a negotiation scene with interesting NPCs and who has learned how to establish DCs off the top of their head for what (general) you as a player has said to them and it won't matter if (general) you find that the 'Influence Action' of a DC 15 check to be a boring or uncompelling rule.</p><p></p><p>I know it seems like there are a number of posters here on the boards who apparently are stuck with bad DMs and thus hope against hope the rules of the game are written in such a way that they will just plaster over the crappy job their DMs will do by having essentially pre-programmed results that the DM isn't allowed to screw up if they "follow RAW"... but that takes all RPGs further away from their point of existence. An RPG that hands out results purely by written rule fiat and no creativity on the part of the DM is essentially playing a CRPG. Which is fine if that's what you want... but you'll need to go further afield to find a game that is that, because that's certainly not what <em>Dungeons & Dragons</em> is.</p><p></p><p>D&D requires your DM to be creative, interesting, interactive, fair, inspiring, and inventive. If you don't have one that can be all that, I feel for you... but it doesn't mean the game needs to be dumbed down so that you no longer need them.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9425251, member: 7006"] Or you just play with bad DMs. Find a good DM that can run a negotiation scene with interesting NPCs and who has learned how to establish DCs off the top of their head for what (general) you as a player has said to them and it won't matter if (general) you find that the 'Influence Action' of a DC 15 check to be a boring or uncompelling rule. I know it seems like there are a number of posters here on the boards who apparently are stuck with bad DMs and thus hope against hope the rules of the game are written in such a way that they will just plaster over the crappy job their DMs will do by having essentially pre-programmed results that the DM isn't allowed to screw up if they "follow RAW"... but that takes all RPGs further away from their point of existence. An RPG that hands out results purely by written rule fiat and no creativity on the part of the DM is essentially playing a CRPG. Which is fine if that's what you want... but you'll need to go further afield to find a game that is that, because that's certainly not what [I]Dungeons & Dragons[/I] is. D&D requires your DM to be creative, interesting, interactive, fair, inspiring, and inventive. If you don't have one that can be all that, I feel for you... but it doesn't mean the game needs to be dumbed down so that you no longer need them. [/QUOTE]
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