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<blockquote data-quote="Stalker0" data-source="post: 9426545" data-attributes="member: 5889"><p>I think the idea of the new action is that the roleplay indicates whether a check is even used in the first place.</p><p></p><p>The rules basically say unless you find some course of action the other part might agree to, than its an autofailure. So you can't just go "hey you give me all your money....roll persuasion".</p><p></p><p>The idea is that the players have to either figure out what the person wants and how they are, or perhaps roleplay with them to start coming to the center. And then once they cross the threshold of "hell no" to "hmm.....maybe I could consider that", then the check is used to see whether the person agrees or if the negotiation might continue.</p><p></p><p>Now you could still argue you want more control over how much the roleplay adjusts the DC, and you can counter argue that its likely a bit arbitrary anyway. But I think for most people this is a reasonable approach.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9426545, member: 5889"] I think the idea of the new action is that the roleplay indicates whether a check is even used in the first place. The rules basically say unless you find some course of action the other part might agree to, than its an autofailure. So you can't just go "hey you give me all your money....roll persuasion". The idea is that the players have to either figure out what the person wants and how they are, or perhaps roleplay with them to start coming to the center. And then once they cross the threshold of "hell no" to "hmm.....maybe I could consider that", then the check is used to see whether the person agrees or if the negotiation might continue. Now you could still argue you want more control over how much the roleplay adjusts the DC, and you can counter argue that its likely a bit arbitrary anyway. But I think for most people this is a reasonable approach. [/QUOTE]
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