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<blockquote data-quote="EzekielRaiden" data-source="post: 9427712" data-attributes="member: 6790260"><p>Nah. I want a book which provides an interesting mechanical structure that players (and, ideally, also DMs) have to genuinely wrestle with. One that cannot be reduced to a mere calculation, instead needing an actual value-judgment to determine the best path forward. This is a perfectly achievable design goal.</p><p></p><p>"DC 15" plus "DM says" is not that. It is perfectly fine (nearly always required, I'd say) that the DM exercise discernment and human reasoning, not just brute calculation, for an actually engaging mechanical structure. The best game mechanics <em>cannot</em> be translated to a mere computer crunching numbers (just look at how terrible computer players are at strategy games). This does not, in any way, mean that it is good or helpful to completely eliminate mechanics so that the only "mechanic" left, if you can even call it that, is "DM says."</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9427712, member: 6790260"] Nah. I want a book which provides an interesting mechanical structure that players (and, ideally, also DMs) have to genuinely wrestle with. One that cannot be reduced to a mere calculation, instead needing an actual value-judgment to determine the best path forward. This is a perfectly achievable design goal. "DC 15" plus "DM says" is not that. It is perfectly fine (nearly always required, I'd say) that the DM exercise discernment and human reasoning, not just brute calculation, for an actually engaging mechanical structure. The best game mechanics [I]cannot[/I] be translated to a mere computer crunching numbers (just look at how terrible computer players are at strategy games). This does not, in any way, mean that it is good or helpful to completely eliminate mechanics so that the only "mechanic" left, if you can even call it that, is "DM says." [/QUOTE]
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