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<blockquote data-quote="Crimson Longinus" data-source="post: 9428618" data-attributes="member: 7025508"><p>I think it would be perfectly possible to have a system that both addressed that criticism and did at least somewhat what [USER=6790260]@EzekielRaiden[/USER] wants.</p><p></p><p><em>Have actual bloody guidelines for determining the DC! </em>Then it is not weirdly context independently fixed DC, nor it is just GM making something up. Sure, it would still rely on GM judgment, but as factors for deterring the DC would be know to players it would be something the players could make at least somewhat informed choices about.</p><p></p><p>2014 version actually has something like this in DMG, though it is a bit barebones. We'll see whether the new DMG has it too. Though I think it would be better that this stuff was in PHB, so that they players actually knew how the system works and could thus better engage with it.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9428618, member: 7025508"] I think it would be perfectly possible to have a system that both addressed that criticism and did at least somewhat what [USER=6790260]@EzekielRaiden[/USER] wants. [I]Have actual bloody guidelines for determining the DC! [/I]Then it is not weirdly context independently fixed DC, nor it is just GM making something up. Sure, it would still rely on GM judgment, but as factors for deterring the DC would be know to players it would be something the players could make at least somewhat informed choices about. 2014 version actually has something like this in DMG, though it is a bit barebones. We'll see whether the new DMG has it too. Though I think it would be better that this stuff was in PHB, so that they players actually knew how the system works and could thus better engage with it. [/QUOTE]
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