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General Tabletop Discussion
*Dungeons & Dragons
Influence of official D&D lore on your home games?
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<blockquote data-quote="Lord Mhoram" data-source="post: 8344918" data-attributes="member: 4789"><p>I tend to use a homebrewed world - I have my own pantheon, my own cosmology, my own planar structure (I have never had a plane of shadow, and I've never used Feywild once that idea came up). I don't use any NPCs. When I use modules, I'll reset them to fit my world.</p><p></p><p>However, the rules, classes, subclasses and such imply certain things about society, and what is in it - so those elements I will use; organizations (my version) mage schools and such. Named spells I keep named, but they are people that developed them a long time ago, and the person with that name will likely not be who the standard lore describes.</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 8344918, member: 4789"] I tend to use a homebrewed world - I have my own pantheon, my own cosmology, my own planar structure (I have never had a plane of shadow, and I've never used Feywild once that idea came up). I don't use any NPCs. When I use modules, I'll reset them to fit my world. However, the rules, classes, subclasses and such imply certain things about society, and what is in it - so those elements I will use; organizations (my version) mage schools and such. Named spells I keep named, but they are people that developed them a long time ago, and the person with that name will likely not be who the standard lore describes. [/QUOTE]
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Influence of official D&D lore on your home games?
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