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Influence of official D&D lore on your home games?
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8345588" data-attributes="member: 7023887"><p>I voted "a fair bit", as my homebrew world contains a ton of my own lore that differs completely from the rest of the D&D settings' lore, but there is also quite a few major aspects of my world that were inspired by other settings. For example, I use Eberron's take on the player races, where no race is universally evil or good, Exandria's take on having less deities and less overlapping deities, and Dark Sun's take on magic influencing the world around it (necromancy and evocation do so in harmful ways, while the other schools have less harmful effects in the long-term). </p><p></p><p>My setting has a single god of magic (the Yikare), while FR has a like 5 of them (and that's not even counting all of the Mystras/Mystryls that are dying and being reborn constantly). I have a single goddess of death, judgement/order, and fate (Queen Letherna of Ravens), one of undeath and secrets (Vecna), and one of souls and life (the Vistaesh). Then I have a goddess of the Seelie Fey and Summer (Summer Queen Tinaria), goddess of the Unseelie Fey, Fall, and darkness (Dusk Queen Umbra), god of Spring, hunting, and forests/wardens (King Oviran), god of history and primal nature (Ubtao), goddess of oceans and peace (Saint Labellia), god of winter and destiny (Icaernei, the Prince of Frost), a god of the Sun/Light, War/Glory, and the Heavens (Zayrel), and a god of fear/terror and rage (the Abomination). Just 12 deities to get the main stuff down, and most of them are inspired/stolen from other worlds' lore (Vecna, Raven Queen, the Fey Deities, Zariel, Ubtao), but I also have deities of my own creation (the Vistaesh, the Yikare, the Abomination)</p><p></p><p>My world also had a giant world-altering Catastrophe that changed the multiverse, killed a ton of people and deities, and had huge consequences (like Exandria, Krynn, Athas, and countless other worlds). My world's constructed golem race (the Golmeng and its 5 subraces) was originally created due to me wanting my world to have it's own version of the Warforged, as were my world's psionic race (the Felshen and their international psionic society) inspired by the Kalashtar (but very different, as the Felshen started out as flesh-golem people with alchemically-enhanced minds who were trained in the psionic arts by Gem Dragons, and then went to war against a society of magic-worshipping Goblinoids). My world's nation of Lantanea was also inspired by the magitek parts of Eberron, but leaning more into combining science with magic in the nation's technological innovations/inventions, instead of replacing science with magic. My world also has a plane of dreams, but it is very different from Dal Quor (it was created by an invasive Elder Evil from the Far Realm that uses the dream plane to spy on sleeping minds. The Elder Evil is a sun-sized eyeball, and it has aberration servants in the form of Dream Snatchers, Medium-sized giant hands with a second thumb where the pinky finger should be that grab dreamers that have escaped from their dream-hub and drag them back into it, and Dream-Watchers, Medium-sized giant eyeballs that can shoot stunning-eye rays and mind-blast people and act as scryers/spies for the Elder Evil). </p><p></p><p>My world was inspired by a ton of different sources, but most lore I just take bits and pieces of inspiration from. I only rarely rip something off completely, and only when I feel that it's the best way to accomplish the thing I have in mind.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8345588, member: 7023887"] I voted "a fair bit", as my homebrew world contains a ton of my own lore that differs completely from the rest of the D&D settings' lore, but there is also quite a few major aspects of my world that were inspired by other settings. For example, I use Eberron's take on the player races, where no race is universally evil or good, Exandria's take on having less deities and less overlapping deities, and Dark Sun's take on magic influencing the world around it (necromancy and evocation do so in harmful ways, while the other schools have less harmful effects in the long-term). My setting has a single god of magic (the Yikare), while FR has a like 5 of them (and that's not even counting all of the Mystras/Mystryls that are dying and being reborn constantly). I have a single goddess of death, judgement/order, and fate (Queen Letherna of Ravens), one of undeath and secrets (Vecna), and one of souls and life (the Vistaesh). Then I have a goddess of the Seelie Fey and Summer (Summer Queen Tinaria), goddess of the Unseelie Fey, Fall, and darkness (Dusk Queen Umbra), god of Spring, hunting, and forests/wardens (King Oviran), god of history and primal nature (Ubtao), goddess of oceans and peace (Saint Labellia), god of winter and destiny (Icaernei, the Prince of Frost), a god of the Sun/Light, War/Glory, and the Heavens (Zayrel), and a god of fear/terror and rage (the Abomination). Just 12 deities to get the main stuff down, and most of them are inspired/stolen from other worlds' lore (Vecna, Raven Queen, the Fey Deities, Zariel, Ubtao), but I also have deities of my own creation (the Vistaesh, the Yikare, the Abomination) My world also had a giant world-altering Catastrophe that changed the multiverse, killed a ton of people and deities, and had huge consequences (like Exandria, Krynn, Athas, and countless other worlds). My world's constructed golem race (the Golmeng and its 5 subraces) was originally created due to me wanting my world to have it's own version of the Warforged, as were my world's psionic race (the Felshen and their international psionic society) inspired by the Kalashtar (but very different, as the Felshen started out as flesh-golem people with alchemically-enhanced minds who were trained in the psionic arts by Gem Dragons, and then went to war against a society of magic-worshipping Goblinoids). My world's nation of Lantanea was also inspired by the magitek parts of Eberron, but leaning more into combining science with magic in the nation's technological innovations/inventions, instead of replacing science with magic. My world also has a plane of dreams, but it is very different from Dal Quor (it was created by an invasive Elder Evil from the Far Realm that uses the dream plane to spy on sleeping minds. The Elder Evil is a sun-sized eyeball, and it has aberration servants in the form of Dream Snatchers, Medium-sized giant hands with a second thumb where the pinky finger should be that grab dreamers that have escaped from their dream-hub and drag them back into it, and Dream-Watchers, Medium-sized giant eyeballs that can shoot stunning-eye rays and mind-blast people and act as scryers/spies for the Elder Evil). My world was inspired by a ton of different sources, but most lore I just take bits and pieces of inspiration from. I only rarely rip something off completely, and only when I feel that it's the best way to accomplish the thing I have in mind. [/QUOTE]
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