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Info Class Screen e_tools primer
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<blockquote data-quote="Q1000" data-source="post: 311955" data-attributes="member: 1409"><p>The first step in creating a new class is the info class screen. I created a thug class from the Traps and Treachery book.</p><p></p><p>Here goes. I have Access 2002 for editing the d-base.</p><p></p><p>Save the original d-base before you begin, this is incase you make a huge mystake.</p><p></p><p>Open the Info Class screen. This screen is where all of the basic info goes for tour class. I have not cracked all the columns yet but ill focus on those I used.</p><p></p><p>Start on the ID column and enter #39 then hit tab, the Guid number will auto generate. Tab through each column and enter your data as follows.</p><p>Name: Thug</p><p>Shortname: Thg</p><p>HitdieType: D6</p><p>AgeCat: 0 (Could not fathom this entry)</p><p>HighFortitudesave: Do not check </p><p>HighReflexSave:Check</p><p>HighWillSave: Do not check</p><p>Attack Bonus Multiplier: 0.75. 1 is for fighters, 0.75 for rogues and .5 for magic users. Corisponds to the attack columns in the PHB.</p><p>For the ability prioritys columns I used the same entrys as Rogue.</p><p>Skill Pointsper: 4</p><p>The next to Classskills and exclusive support the expert class only.</p><p>Gold, GoldD and GoldM are for starting gold and I gave him 2:d4:10 or 2D4X10</p><p>Spellcasting ability: None</p><p>Prepares spells: do not check</p><p>Knows spells: no check</p><p>SpMinLevel:0 (This is for the ranger and paladin)</p><p>Splevelmul: 1</p><p>level for animal:0 (used when the character class gets a familier, companion etc. Not THE level of the animal.)</p><p>Animal type: None</p><p>The following boxes are foe your basic weapon and armor feats. Thug checks the Proflightarmor box only.</p><p>Help text. Enter description.</p><p>Excclasshelptext: empty</p><p>Tab over to the levels for bonus column and add a 10.</p><p></p><p>Now save. The thug class is now ready to be defined by other locations.</p><p></p><p>More tomorrow.</p></blockquote><p></p>
[QUOTE="Q1000, post: 311955, member: 1409"] The first step in creating a new class is the info class screen. I created a thug class from the Traps and Treachery book. Here goes. I have Access 2002 for editing the d-base. Save the original d-base before you begin, this is incase you make a huge mystake. Open the Info Class screen. This screen is where all of the basic info goes for tour class. I have not cracked all the columns yet but ill focus on those I used. Start on the ID column and enter #39 then hit tab, the Guid number will auto generate. Tab through each column and enter your data as follows. Name: Thug Shortname: Thg HitdieType: D6 AgeCat: 0 (Could not fathom this entry) HighFortitudesave: Do not check HighReflexSave:Check HighWillSave: Do not check Attack Bonus Multiplier: 0.75. 1 is for fighters, 0.75 for rogues and .5 for magic users. Corisponds to the attack columns in the PHB. For the ability prioritys columns I used the same entrys as Rogue. Skill Pointsper: 4 The next to Classskills and exclusive support the expert class only. Gold, GoldD and GoldM are for starting gold and I gave him 2:d4:10 or 2D4X10 Spellcasting ability: None Prepares spells: do not check Knows spells: no check SpMinLevel:0 (This is for the ranger and paladin) Splevelmul: 1 level for animal:0 (used when the character class gets a familier, companion etc. Not THE level of the animal.) Animal type: None The following boxes are foe your basic weapon and armor feats. Thug checks the Proflightarmor box only. Help text. Enter description. Excclasshelptext: empty Tab over to the levels for bonus column and add a 10. Now save. The thug class is now ready to be defined by other locations. More tomorrow. [/QUOTE]
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