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Info from the WotC 2007 January to April Catalog
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<blockquote data-quote="Nyeshet" data-source="post: 2963906" data-attributes="member: 18363"><p>I must be an exception, as few of the books look interesting to me. The only ones that might spark my interest are Complete Scoundral, Dungeonscape, and the Magic Item Compendium. </p><p></p><p>The initial Complete series ended a while back, and this second iteration will begin with Complete Mage in October. If I like that book I will be much more likely to buy Complete Scoundral. Otherwise I will be quite hesitant. I am curious as to how many differences might exist in the book from the others in the prior Complete series. </p><p></p><p>Will there be more PrCs? Will they be new or mere updates? Considering the new format it is all but certain that even if a quarter of the book is take up by PrCs there will be no more than a third or less the number that was in most of the prior Complete series. Will there be new classes? If so, just what concepts are truly left to explain that have not already been explained in other books? Granted, Complete Mage could perhaps have new classes that deal with Incarnum, the Tome of Magic concepts, variant Warlocks, etc, but those are about the only areas left, I think. What about new spells and magic items? Seems rather redundant with the two compendiums - released and yet to be released - already (and rather recently) out. </p><p></p><p>What does this really leave for the book? If the book still manages to impress me I will likely buy it, and at that time I will reconsider buying Complete Scoundral. </p><p></p><p>_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/</p><p></p><p>Dungeonscape sounds interesting, but I wonder at what they consider a dungeon? A town in ruins, a cave system, a necropolis, a castle in a state of disrepair, a thieve's den, a functioning palace, a sewer system, a series of animal trails and hedges in an overgrown woodland: all of these could potentially be 'dungeons' - and many more places besides. How will this one book cover all these different ideas except in an abstract sense of offering advice on when to have encounters and how many branches to add to a path? </p><p></p><p>I will have to see this book before I will consider buying it. Cityscapes sounds far more interesting, although as I already have a couple books on the topic I will likely have to see that one (or read some good reviews of it) before I consider it, also. </p><p></p><p>So I will have to wait and see, for I wonder as to how interesting and useful the books will be.</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 2963906, member: 18363"] I must be an exception, as few of the books look interesting to me. The only ones that might spark my interest are Complete Scoundral, Dungeonscape, and the Magic Item Compendium. The initial Complete series ended a while back, and this second iteration will begin with Complete Mage in October. If I like that book I will be much more likely to buy Complete Scoundral. Otherwise I will be quite hesitant. I am curious as to how many differences might exist in the book from the others in the prior Complete series. Will there be more PrCs? Will they be new or mere updates? Considering the new format it is all but certain that even if a quarter of the book is take up by PrCs there will be no more than a third or less the number that was in most of the prior Complete series. Will there be new classes? If so, just what concepts are truly left to explain that have not already been explained in other books? Granted, Complete Mage could perhaps have new classes that deal with Incarnum, the Tome of Magic concepts, variant Warlocks, etc, but those are about the only areas left, I think. What about new spells and magic items? Seems rather redundant with the two compendiums - released and yet to be released - already (and rather recently) out. What does this really leave for the book? If the book still manages to impress me I will likely buy it, and at that time I will reconsider buying Complete Scoundral. _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ Dungeonscape sounds interesting, but I wonder at what they consider a dungeon? A town in ruins, a cave system, a necropolis, a castle in a state of disrepair, a thieve's den, a functioning palace, a sewer system, a series of animal trails and hedges in an overgrown woodland: all of these could potentially be 'dungeons' - and many more places besides. How will this one book cover all these different ideas except in an abstract sense of offering advice on when to have encounters and how many branches to add to a path? I will have to see this book before I will consider buying it. Cityscapes sounds far more interesting, although as I already have a couple books on the topic I will likely have to see that one (or read some good reviews of it) before I consider it, also. So I will have to wait and see, for I wonder as to how interesting and useful the books will be. [/QUOTE]
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