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[INFO] Pool of Radiance
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<blockquote data-quote="Thanee" data-source="post: 2819190" data-attributes="member: 478"><p><strong>Fact or Fiction</strong></p><p></p><p><span style="font-size: 12px"><strong>Rumors</strong></span></p><p></p><p><strong>Day 4 of Mirtul</strong></p><p></p><p>While in the common room, the adventurers can't help but listen to some rumors the patrons have to spare. One of them claims, that he knows someone who has seen undead on Thorne Isle, where the small fortress Sokol Keep is located. There are other rumors about the undead as well, some say, that the old graveyard is overrun by them and that the council is currently gathering brave people to confront them.</p><p></p><p>On their way back to the inn, the party notices a man standing on the pier and gazing towards the small keep on Thorn Island. When they approach him to ask what's to be seen there, he tells them that... <span style="color: plum"><em>“The old keep held out longer than any place in Phlan, all the powerful folks fled there. But, I'll tell you, my brother told me that place was just full of undead.”</em></span> Further questioning reveals, that his brother is a sailor on a merchant ship, which comes here every few months and is currently on its way to Hillsfar, and that he tries to catch a glimpse of the undead he mentioned, but apparantly was out of luck so far.</p><p></p><p><strong>Day 5 of Mirtul</strong></p><p></p><p>According to the adventuring halfling fighter Zolonsho unusually mixed bands of humanoids have been seen in the area around Kuto's Well, hinting at some sort of organization behind the monstrous inhabitants of Old Phlan.</p><p></p><p><strong>Day 7 of Mirtul</strong></p><p></p><p>While they are on their tour through the various shops and market stands, the adventurers also try to gather some rumors about Sokol Keep, the destination of their next trip outside of the comfort and safety of civilized Phlan. An old sailor tells them, <span style="color: plum"><em>“That there island was the last point o’ the city t’ fall, yessir. Men held out there fer many a month. Had them some big time priest backing ‘em up. Didn’t help ‘em in the end. Still, it’s funny nun o’ them nasty little buggers settled in there.”</em></span></p><p></p><p>During the training, Kylest gets to talk to one of the guardsmen, who recalls some facts about Sokol Keep. <span style="color: plum"><em>“My grandfather served in Sokol’s garrison. Got out on the last ship, just before it fell. He used to tell how Ferran Martinez, the high priest, set up some kind of special defense out there. Swore that it would last till the sounding of the Horn of Doom on the Last Day. Don’t know if it’s true—Martinez never came out of the keep.”</em></span></p><p></p><p><strong>Day 9 of Mirtul</strong></p><p></p><p>Oog wanders about town and happens to overhear some of the workers, as they talk about the latest gossip they have picked up. When they spot him, they ask him to come over and tell him a few of their stories.</p><p></p><p><span style="color: plum"><em>“Hey, aren't you one of those adventurers? I have heard a few stories from other adventurers. Did you know, that the castle used to have a wonderful rose garden? I’ve heard since that whatever lives there has changed it into some kind of horrible maze with poisonous plants and everything. Yes, really! But that’s not your biggest problem. First you’ve got to get past all the guards that surround the place. I've heard there are dozens of them, if not more.”</em></span></p><p></p><p><span style="color: plum"><em>“Oh, come on, that castle lies on the other side of the city. Getting there in the first place is more than an adventure already. We should worry much more about the orcs on the eastern river bank. They get cockier every day. I'm just waiting for the day, that they swim here and cause even more trouble than they already do.”</em></span></p><p></p><p><span style="color: plum"><em>“Swim here... yeah, right!”</em></span></p><p></p><p>The guard, who had already told Kylest some stories about Sokol Keep two days ago, has more gossip to share. <span style="color: plum"><em>“Ah master dwarf, it's good to see you again! Looks like the training did you well. Coming for more? And yes, indeed, we have discovered some most irritating news recently. The whole evil army is commanded by a villian - a human who’s sold his own race out. We captured one of his guards and forced him to talk. He said the guy was unkillable because he doesn’t have a heart, that it’s hidden in a floating castle miles from here! Can you believe that!?”</em></span></p><p></p><p><strong>Day 10 of Mirtul</strong></p><p></p><p>There are rumors, that a band of thieves has set up camp in the residential area near the old temple.</p><p></p><p><strong>Day 12 of Mirtul</strong></p><p></p><p>A band of gnolls must have set up camp near the old textile house.</p><p></p><p>During the evening in the tavern, one older man said: <span style="color: plum"><em>“You know, the Stojanow River wouldn’t be in the rotten shape it’s in if it weren’t for that crazy wizard who lives upriver.”</em></span></p></blockquote><p></p>
[QUOTE="Thanee, post: 2819190, member: 478"] [b]Fact or Fiction[/b] [size=3][b]Rumors[/b][/size] [b]Day 4 of Mirtul[/b] While in the common room, the adventurers can't help but listen to some rumors the patrons have to spare. One of them claims, that he knows someone who has seen undead on Thorne Isle, where the small fortress Sokol Keep is located. There are other rumors about the undead as well, some say, that the old graveyard is overrun by them and that the council is currently gathering brave people to confront them. On their way back to the inn, the party notices a man standing on the pier and gazing towards the small keep on Thorn Island. When they approach him to ask what's to be seen there, he tells them that... [color=plum][i]“The old keep held out longer than any place in Phlan, all the powerful folks fled there. But, I'll tell you, my brother told me that place was just full of undead.”[/i][/color] Further questioning reveals, that his brother is a sailor on a merchant ship, which comes here every few months and is currently on its way to Hillsfar, and that he tries to catch a glimpse of the undead he mentioned, but apparantly was out of luck so far. [b]Day 5 of Mirtul[/b] According to the adventuring halfling fighter Zolonsho unusually mixed bands of humanoids have been seen in the area around Kuto's Well, hinting at some sort of organization behind the monstrous inhabitants of Old Phlan. [b]Day 7 of Mirtul[/b] While they are on their tour through the various shops and market stands, the adventurers also try to gather some rumors about Sokol Keep, the destination of their next trip outside of the comfort and safety of civilized Phlan. An old sailor tells them, [color=plum][i]“That there island was the last point o’ the city t’ fall, yessir. Men held out there fer many a month. Had them some big time priest backing ‘em up. Didn’t help ‘em in the end. Still, it’s funny nun o’ them nasty little buggers settled in there.”[/i][/color] During the training, Kylest gets to talk to one of the guardsmen, who recalls some facts about Sokol Keep. [color=plum][i]“My grandfather served in Sokol’s garrison. Got out on the last ship, just before it fell. He used to tell how Ferran Martinez, the high priest, set up some kind of special defense out there. Swore that it would last till the sounding of the Horn of Doom on the Last Day. Don’t know if it’s true—Martinez never came out of the keep.”[/i][/color] [b]Day 9 of Mirtul[/b] Oog wanders about town and happens to overhear some of the workers, as they talk about the latest gossip they have picked up. When they spot him, they ask him to come over and tell him a few of their stories. [color=plum][i]“Hey, aren't you one of those adventurers? I have heard a few stories from other adventurers. Did you know, that the castle used to have a wonderful rose garden? I’ve heard since that whatever lives there has changed it into some kind of horrible maze with poisonous plants and everything. Yes, really! But that’s not your biggest problem. First you’ve got to get past all the guards that surround the place. I've heard there are dozens of them, if not more.”[/i][/color] [color=plum][i]“Oh, come on, that castle lies on the other side of the city. Getting there in the first place is more than an adventure already. We should worry much more about the orcs on the eastern river bank. They get cockier every day. I'm just waiting for the day, that they swim here and cause even more trouble than they already do.”[/i][/color] [color=plum][i]“Swim here... yeah, right!”[/i][/color] The guard, who had already told Kylest some stories about Sokol Keep two days ago, has more gossip to share. [color=plum][i]“Ah master dwarf, it's good to see you again! Looks like the training did you well. Coming for more? And yes, indeed, we have discovered some most irritating news recently. The whole evil army is commanded by a villian - a human who’s sold his own race out. We captured one of his guards and forced him to talk. He said the guy was unkillable because he doesn’t have a heart, that it’s hidden in a floating castle miles from here! Can you believe that!?”[/i][/color] [b]Day 10 of Mirtul[/b] There are rumors, that a band of thieves has set up camp in the residential area near the old temple. [b]Day 12 of Mirtul[/b] A band of gnolls must have set up camp near the old textile house. During the evening in the tavern, one older man said: [color=plum][i]“You know, the Stojanow River wouldn’t be in the rotten shape it’s in if it weren’t for that crazy wizard who lives upriver.”[/i][/color] [/QUOTE]
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