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General Tabletop Discussion
*Pathfinder & Starfinder
Informal DM Survey: Stat Generation Method?
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<blockquote data-quote="CrusadeDave" data-source="post: 1479810" data-attributes="member: 6716"><p><strong>I prefer Point Buy Method.</strong></p><p></p><p></p><p></p><p>Okay, three questions, three answers.</p><p></p><p>1. I use the DMG point buy method, giving the players 32 points. My party is usually 3 members large, and they therefore, usually all end up multiclassing a bit to help cover all the bases. Although I get grumbles, I prefer point buy to rolling in order to keep the relative power levels at the table equal. I also try to place loot to keep everyone within striking distance of each other's gear. Call me a commie. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>2. I have never seen a player buy a 17 or 18 as it is just too expensive. Usually buying a 15 is as high as it goes, and they advance to 16 at level 4. I would tend to see 15, 14, 14, 14, 12, 10 as a typical stat block. Or 16, 14, 14, 14, 12, 8. This tends to make players a little more powerful at lower levels, as they have fewer weaknesses, but a little less powerful at upper levels, where their lack of true strengths starts to hurt them.</p><p></p><p>3. All commoners have 3d6 point buys, stats vary on what they do, sine they're the apprentices of the world. Experts, Warriors, Aristocrats, and Adepts all get between a 4d6 point buy as they are the people who make the daily grind happen in my campaign world. NPC's with character classes get a 6d6 point buy if they're considered mundane, and if they're considered elite, get a 8d6 point buy. Sometimes this means the BBEG has some serious weaknesses. That gives me some ideas on motivation. Sometimes the flunky has more "potential" than his boss, that usually gives me motivation to possibly help the Pc's and betray his boss.</p></blockquote><p></p>
[QUOTE="CrusadeDave, post: 1479810, member: 6716"] [b]I prefer Point Buy Method.[/b] Okay, three questions, three answers. 1. I use the DMG point buy method, giving the players 32 points. My party is usually 3 members large, and they therefore, usually all end up multiclassing a bit to help cover all the bases. Although I get grumbles, I prefer point buy to rolling in order to keep the relative power levels at the table equal. I also try to place loot to keep everyone within striking distance of each other's gear. Call me a commie. :) 2. I have never seen a player buy a 17 or 18 as it is just too expensive. Usually buying a 15 is as high as it goes, and they advance to 16 at level 4. I would tend to see 15, 14, 14, 14, 12, 10 as a typical stat block. Or 16, 14, 14, 14, 12, 8. This tends to make players a little more powerful at lower levels, as they have fewer weaknesses, but a little less powerful at upper levels, where their lack of true strengths starts to hurt them. 3. All commoners have 3d6 point buys, stats vary on what they do, sine they're the apprentices of the world. Experts, Warriors, Aristocrats, and Adepts all get between a 4d6 point buy as they are the people who make the daily grind happen in my campaign world. NPC's with character classes get a 6d6 point buy if they're considered mundane, and if they're considered elite, get a 8d6 point buy. Sometimes this means the BBEG has some serious weaknesses. That gives me some ideas on motivation. Sometimes the flunky has more "potential" than his boss, that usually gives me motivation to possibly help the Pc's and betray his boss. [/QUOTE]
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