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Information Flow in "typical" D&D
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<blockquote data-quote="Knightcrawler" data-source="post: 348402" data-attributes="member: 5097"><p>Depends on several things.</p><p></p><p>1. Culture - In each culture people are going to have different "common knowledges". Ex: In a culture that uses alot of magic in everyday life the "common knowledge" for much of its populous with probably will include some knowledge about magic.</p><p></p><p>2. Technology Level - Now in many campaign worlds everyone has about the same level of technology but not all cultures will. Ex: In Ravenloft each domain has a different technology level.</p><p></p><p>3. Education - A Highly educated person is less lively to know how to dress a kill unless the society is all hunters. An uneducated person is less likely to have many KNowledge skills.</p><p></p><p>4. Rank/Class - A persons rank or class can also determine what is common knowledge. Ex: For nobles dancing, knowledge about nobility & royalty and etiquette might be considered "common knowledge" while a poor peasent farmer will know things about plants, survival and probably hunting.</p><p></p><p>5 DM - Basically whatever the DM wants</p><p></p><p>Those are some of the things that I can think of off the top of my head.</p></blockquote><p></p>
[QUOTE="Knightcrawler, post: 348402, member: 5097"] Depends on several things. 1. Culture - In each culture people are going to have different "common knowledges". Ex: In a culture that uses alot of magic in everyday life the "common knowledge" for much of its populous with probably will include some knowledge about magic. 2. Technology Level - Now in many campaign worlds everyone has about the same level of technology but not all cultures will. Ex: In Ravenloft each domain has a different technology level. 3. Education - A Highly educated person is less lively to know how to dress a kill unless the society is all hunters. An uneducated person is less likely to have many KNowledge skills. 4. Rank/Class - A persons rank or class can also determine what is common knowledge. Ex: For nobles dancing, knowledge about nobility & royalty and etiquette might be considered "common knowledge" while a poor peasent farmer will know things about plants, survival and probably hunting. 5 DM - Basically whatever the DM wants Those are some of the things that I can think of off the top of my head. [/QUOTE]
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