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<blockquote data-quote="Umbran" data-source="post: 1292165" data-attributes="member: 177"><p>Well, I said I wanted to add minimal complexity, maximal flavor <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Eh. Complicated magic systems tend to slow down combat. </p><p></p><p></p><p></p><p>Well, ignoring the fact that darkvision supposedly works in the <em>absence of all light</em> for a moment... How is a highly reflective surface (like paper) different from a highly reflective surface (like a mirror)? </p><p></p><p>In the real world, a thing that reflects or transmist one frequency of light may absorb other frequencies. So perhaps paper/ink works differently than mirrors. And maybe polished metal mirrors work differently than glass mirrors. But, that's getting complicated, because yoyu've got to keep your lists of what works straight. So, I tend towards simple "it is like a black and white photo" and "It is like looking at a plaster cast" solutions, which treat all surfaces equally.</p></blockquote><p></p>
[QUOTE="Umbran, post: 1292165, member: 177"] Well, I said I wanted to add minimal complexity, maximal flavor :) Eh. Complicated magic systems tend to slow down combat. Well, ignoring the fact that darkvision supposedly works in the [i]absence of all light[/i] for a moment... How is a highly reflective surface (like paper) different from a highly reflective surface (like a mirror)? In the real world, a thing that reflects or transmist one frequency of light may absorb other frequencies. So perhaps paper/ink works differently than mirrors. And maybe polished metal mirrors work differently than glass mirrors. But, that's getting complicated, because yoyu've got to keep your lists of what works straight. So, I tend towards simple "it is like a black and white photo" and "It is like looking at a plaster cast" solutions, which treat all surfaces equally. [/QUOTE]
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