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<blockquote data-quote="Perun" data-source="post: 5011497" data-attributes="member: 6037"><p>A bit less than a year ago I moved from my home town and my gaming group. It seems I was the <em>spiritus movens</em> for the group, because they stopped playing after I left. I go home about once every two months, and we usually meet for a session then. </p><p></p><p>We tried a couple of one-shots, to see how paragon and epic gaming looks like, but the experience wasn't all that great, mostly because we don't have enough experience with 4e, and we weren't really familiar with our characters and their abilities.</p><p></p><p>I'm thinking of attempting a sort of slow campaign this time. But, I don't have much, if any, experience with "slow" gaming. </p><p></p><p>I can see doing a series of short adventures, one for each session. (I don't think my players would be able to go through more than 4 or 5 encounters (if that) in one session.) But, how do you tie so many short adventures in a campaign. It's not like you can do an attack on a goblin fortress a 4-encouter short adventure. </p><p></p><p>Doing the standard campaign with exhaustive re-capping at the beginning of each session probably wouldn't work for my group. Ending one session in mid-adventure and then coming back to it in two months would be very, very difficult.</p><p></p><p>The third option would be to just go with the above-mentioned short adventures, but only very loosely connected (as in, players always use the same characters).</p><p></p><p>Any suggestions/ideas?</p><p></p><p>Thanks in advance!</p><p></p><p>Regards.</p></blockquote><p></p>
[QUOTE="Perun, post: 5011497, member: 6037"] A bit less than a year ago I moved from my home town and my gaming group. It seems I was the [I]spiritus movens[/I] for the group, because they stopped playing after I left. I go home about once every two months, and we usually meet for a session then. We tried a couple of one-shots, to see how paragon and epic gaming looks like, but the experience wasn't all that great, mostly because we don't have enough experience with 4e, and we weren't really familiar with our characters and their abilities. I'm thinking of attempting a sort of slow campaign this time. But, I don't have much, if any, experience with "slow" gaming. I can see doing a series of short adventures, one for each session. (I don't think my players would be able to go through more than 4 or 5 encounters (if that) in one session.) But, how do you tie so many short adventures in a campaign. It's not like you can do an attack on a goblin fortress a 4-encouter short adventure. Doing the standard campaign with exhaustive re-capping at the beginning of each session probably wouldn't work for my group. Ending one session in mid-adventure and then coming back to it in two months would be very, very difficult. The third option would be to just go with the above-mentioned short adventures, but only very loosely connected (as in, players always use the same characters). Any suggestions/ideas? Thanks in advance! Regards. [/QUOTE]
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