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<blockquote data-quote="Cerebral Paladin" data-source="post: 5011683" data-attributes="member: 3448"><p>I agree with the posters who have said that each session needs to be self-contained and satisfying in its own right. The "middle of the adventure" sessions in a normal campaign where stuff develops and the plot moves along and character is explored, but nothing is resolved, make for terrible games in an intermittent campaign. In my experience, the players feel dissatisfied. So you need to make each session have its own narrative arc, with a compelling beginning and a satisfying end.</p><p></p><p>You can have a longer scale arc, but again, think about the TV show model: each episode needs to stand on its own even if there is an arc plot for the season that really delivers.</p><p></p><p>I would also suggest aiming for longer sessions. it's hard to have much momentum if you play once every month or two for four hours. If you play for 8 hours or a weekend at a time, you can maintain momentum even if you only play a couple of times a year.</p></blockquote><p></p>
[QUOTE="Cerebral Paladin, post: 5011683, member: 3448"] I agree with the posters who have said that each session needs to be self-contained and satisfying in its own right. The "middle of the adventure" sessions in a normal campaign where stuff develops and the plot moves along and character is explored, but nothing is resolved, make for terrible games in an intermittent campaign. In my experience, the players feel dissatisfied. So you need to make each session have its own narrative arc, with a compelling beginning and a satisfying end. You can have a longer scale arc, but again, think about the TV show model: each episode needs to stand on its own even if there is an arc plot for the season that really delivers. I would also suggest aiming for longer sessions. it's hard to have much momentum if you play once every month or two for four hours. If you play for 8 hours or a weekend at a time, you can maintain momentum even if you only play a couple of times a year. [/QUOTE]
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