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<blockquote data-quote="delericho" data-source="post: 5012147" data-attributes="member: 22424"><p>I dunno. With my regular campaign, I feel free to run the game, and stop when we run out of time. The players will generally remember much of what's going on, and so we can pick things up again without problems. With big gaps between sessions, though, they <em>would</em> forget much of what was going on, and we'd spend a lot of frustrating time trying to get back up to speed.</p><p></p><p>That said, it might work differently with a different group - if they're all good at keeping track, or someone does a detailed campaign log and everyone reads it, I guess it would work.</p><p></p><p></p><p></p><p>This only really applies if you're allowing the redoing of characters between sessions. It suggested as a means to justify whatever changes are made.</p><p></p><p></p><p></p><p>Sorry, I didn't mean to <em>emphasise</em> rebuilds, but rather to <em>allow</em> them.</p><p></p><p>My thinking here is really that if you're playing infrequently, you're probably not playing much, and the last thing you want is to find yourself stuck playing a character you don't like, or who is inferior to the rest of the group. At the same time, due to the continuity concerns you mentioned, you don't really want people changing characters if you can help it. Hence my suggestion to allow people, if they want, to build an idealised version of the character, without being stuck with any decisions they've made in the past that they may now regret.</p><p></p><p>YMMV, of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="delericho, post: 5012147, member: 22424"] I dunno. With my regular campaign, I feel free to run the game, and stop when we run out of time. The players will generally remember much of what's going on, and so we can pick things up again without problems. With big gaps between sessions, though, they [i]would[/i] forget much of what was going on, and we'd spend a lot of frustrating time trying to get back up to speed. That said, it might work differently with a different group - if they're all good at keeping track, or someone does a detailed campaign log and everyone reads it, I guess it would work. This only really applies if you're allowing the redoing of characters between sessions. It suggested as a means to justify whatever changes are made. Sorry, I didn't mean to [i]emphasise[/i] rebuilds, but rather to [i]allow[/i] them. My thinking here is really that if you're playing infrequently, you're probably not playing much, and the last thing you want is to find yourself stuck playing a character you don't like, or who is inferior to the rest of the group. At the same time, due to the continuity concerns you mentioned, you don't really want people changing characters if you can help it. Hence my suggestion to allow people, if they want, to build an idealised version of the character, without being stuck with any decisions they've made in the past that they may now regret. YMMV, of course. :) [/QUOTE]
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