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<blockquote data-quote="Janx" data-source="post: 5013175" data-attributes="member: 8835"><p>A couple other ideas:</p><p></p><p>hand out more XP when playing less frequently. Speeding up advancement will make the players feel like they are accomplishing something. wouldn't go faster than 1 level per session, however.</p><p></p><p>Making some game time pass between sessions would also help, it'll make what's happened last time be less important to remember as if it were last week (which it wasn't).</p><p></p><p></p><p></p><p>I agree with others to cut to the chase, don't waste game time on stuff that doesn't matter. I'd make travel be as easy as, "you guys head out the city gate and in 3 days time, arrive at your destination."</p><p></p><p>Speed up combat. Read my blog for my "make combat faster" article or search these forums for threads on the topic (of which my article sums them up). If your group dawdles at combat, you're achieving less in the session.</p></blockquote><p></p>
[QUOTE="Janx, post: 5013175, member: 8835"] A couple other ideas: hand out more XP when playing less frequently. Speeding up advancement will make the players feel like they are accomplishing something. wouldn't go faster than 1 level per session, however. Making some game time pass between sessions would also help, it'll make what's happened last time be less important to remember as if it were last week (which it wasn't). I agree with others to cut to the chase, don't waste game time on stuff that doesn't matter. I'd make travel be as easy as, "you guys head out the city gate and in 3 days time, arrive at your destination." Speed up combat. Read my blog for my "make combat faster" article or search these forums for threads on the topic (of which my article sums them up). If your group dawdles at combat, you're achieving less in the session. [/QUOTE]
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