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<blockquote data-quote="Merkuri" data-source="post: 5018661" data-attributes="member: 41321"><p>Heh, ask anybody in my group what they think I like better, combat or roleplay and they will resoundingly answer "roleplay". I always flesh out my characters (sometimes too much for their own good), and even my WLD characters had at least a full page of background written up about them. I make up funny accents and draw up portraits for my PCs. I make choices about how they level up based on what happened to them in the plot, the most memorable of which was when a single-class 3e cleric of mine had so many friends die around her in gruesome ways that I decided she had lost faith and could no longer advance as a cleric.</p><p></p><p>But combat is a big part of D&D and I enjoy it as well. If my character is ineffective in combat or if my options are so limited it's boring, then I can start to get dissatisfied with the "crunch" of the character.</p><p></p><p>My point is that a lot of players aren't binary about combat and roleplay. You can enjoy them both, and even if you're having a super fun time with the roleplaying aspect of your character you could start to dread combat if your PC turns out to be really sub-par. And in rare cases like that if it's a very long time between games some of the players may appreciate the ability to swap out levels or abilities for something they think might be more enjoyable. I'm not saying this will happen often. The players may never take advantage of it. But I think it would be a good option to know is there.</p><p></p><p></p><p></p><p>I believe it was implied that you were allowed to change your character as long as the concept and the character itself stayed the same. If the group really is full of players that value the story and the roleplaying then they will probably not make changes which are that drastic. However, if Data's player realized that he was never using his Andorian Empathy feat and he wanted to swap it out for the "Ability to use my severed head as a stapler" feat, or maybe the Vulcan Neck Pinch feat, then sure, those still fit with the character, so go ahead. (Data may not be a Vulcan, but I could see him learning this move. It fits his style.) But if Data's player is really into the character he would probably not even try to pick up bat'leth proficiency unless there was a good RP reason for it, and he certainly wouldn't be replacing "computer lore" with it.</p></blockquote><p></p>
[QUOTE="Merkuri, post: 5018661, member: 41321"] Heh, ask anybody in my group what they think I like better, combat or roleplay and they will resoundingly answer "roleplay". I always flesh out my characters (sometimes too much for their own good), and even my WLD characters had at least a full page of background written up about them. I make up funny accents and draw up portraits for my PCs. I make choices about how they level up based on what happened to them in the plot, the most memorable of which was when a single-class 3e cleric of mine had so many friends die around her in gruesome ways that I decided she had lost faith and could no longer advance as a cleric. But combat is a big part of D&D and I enjoy it as well. If my character is ineffective in combat or if my options are so limited it's boring, then I can start to get dissatisfied with the "crunch" of the character. My point is that a lot of players aren't binary about combat and roleplay. You can enjoy them both, and even if you're having a super fun time with the roleplaying aspect of your character you could start to dread combat if your PC turns out to be really sub-par. And in rare cases like that if it's a very long time between games some of the players may appreciate the ability to swap out levels or abilities for something they think might be more enjoyable. I'm not saying this will happen often. The players may never take advantage of it. But I think it would be a good option to know is there. I believe it was implied that you were allowed to change your character as long as the concept and the character itself stayed the same. If the group really is full of players that value the story and the roleplaying then they will probably not make changes which are that drastic. However, if Data's player realized that he was never using his Andorian Empathy feat and he wanted to swap it out for the "Ability to use my severed head as a stapler" feat, or maybe the Vulcan Neck Pinch feat, then sure, those still fit with the character, so go ahead. (Data may not be a Vulcan, but I could see him learning this move. It fits his style.) But if Data's player is really into the character he would probably not even try to pick up bat'leth proficiency unless there was a good RP reason for it, and he certainly wouldn't be replacing "computer lore" with it. [/QUOTE]
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