Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
Infuse for feats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Verequus" data-source="post: 2294013" data-attributes="member: 9135"><p>While I understand, that exalted and vile would use those lists, they are still not OGC, so you can't put them there officially.</p><p> </p><p> </p><p> </p><p> I'm not sure, but are overlappings possible? For example, what are general combat feats exactly? Can I declare melee combat feats to general combat feats - or where is the dividing line?</p><p> </p><p> </p><p> </p><p> The clerical abilities are problematic - in EoMR they don't exist respectively are subsumed with the Charm/Compel Undead lists.</p><p> </p><p> </p><p> </p><p> Not every weapon enhancement can be simulated, too.</p><p> </p><p></p><p> </p><p> I'd like to retain the availability of every feat - not only because of aestethic reasons. The origin shouldn't matter, if you can use a feat - the costs will be a deterrant alone for abusing this option. If you want to have a feat, then you need to cast a spell, which costs MP. Then you can use the feat for a limited duration only. If the feat should enhance a chosen signature spell, then you can use this signature spell only, as long the feat spell is active. If you don't want to pay always MP, then you can make a magic item for this, but this costs money and a magic item slot. One can always have several magic items, but this can be a burden, too, not to forget the costs for making/attaining the magic item.</p><p> </p><p></p><p> </p><p> No, I haven't.</p><p> </p><p></p><p></p><p>Normal class progression... No, not a good idea. The abilities are available at different levels for every class - are you using then the lowest level available? What if someone invents a new class, which grants the ability at a lower level? Will you change the costs? Furthermore, the ability should be costed after usefulness - improved evasion in the whole costs more than normal evasion, because it is better. Actually, improved evasion should have evasion as prerequisite - you need to pay for evasion extra, if you don't have it already. I think, 2 MP for improved evasion (without evasion) could be the right ball park-figure. Regarding the costs of such spells I've commented already above.</p><p></p><p>Oh, could you please explain, how much you need to pay for smiting 2/day?</p></blockquote><p></p>
[QUOTE="Verequus, post: 2294013, member: 9135"] While I understand, that exalted and vile would use those lists, they are still not OGC, so you can't put them there officially. I'm not sure, but are overlappings possible? For example, what are general combat feats exactly? Can I declare melee combat feats to general combat feats - or where is the dividing line? The clerical abilities are problematic - in EoMR they don't exist respectively are subsumed with the Charm/Compel Undead lists. Not every weapon enhancement can be simulated, too. I'd like to retain the availability of every feat - not only because of aestethic reasons. The origin shouldn't matter, if you can use a feat - the costs will be a deterrant alone for abusing this option. If you want to have a feat, then you need to cast a spell, which costs MP. Then you can use the feat for a limited duration only. If the feat should enhance a chosen signature spell, then you can use this signature spell only, as long the feat spell is active. If you don't want to pay always MP, then you can make a magic item for this, but this costs money and a magic item slot. One can always have several magic items, but this can be a burden, too, not to forget the costs for making/attaining the magic item. No, I haven't. Normal class progression... No, not a good idea. The abilities are available at different levels for every class - are you using then the lowest level available? What if someone invents a new class, which grants the ability at a lower level? Will you change the costs? Furthermore, the ability should be costed after usefulness - improved evasion in the whole costs more than normal evasion, because it is better. Actually, improved evasion should have evasion as prerequisite - you need to pay for evasion extra, if you don't have it already. I think, 2 MP for improved evasion (without evasion) could be the right ball park-figure. Regarding the costs of such spells I've commented already above. Oh, could you please explain, how much you need to pay for smiting 2/day? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Infuse for feats
Top