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Ingredients for adventure: help me make adventure stew
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<blockquote data-quote="Stormborn" data-source="post: 3300304" data-attributes="member: 14041"><p>Open en media res as the PCs ship is being approached by a pirate vessel. The PCs are retainers for a scholarly noble seeking the mythical Oni Isle in the South China Sea. The Swashbuckling battle ensues with a ship crewed by the damned (tieflings perhaps or half fiends) and ruled by a fiendish captain determined to prevent them reaching the isle. Or alternatively the ship is filled with a secret order of ninja that long ago swore to keep the island contained by any means neccessary inorder to save the world, but of course wont tell the PCs that. </p><p></p><p>After the battle flash forward a few days to the point that the scholar/noble's magical compass has pointed out the mysterious isle. The ship approaches it on a dark night, preparing to send a launch in the morning. The night watch cries out. Undead sea monsters are attacking the ship! An undead giant squid the flies maybe.</p><p></p><p>The next morning, or that night if the battle goes really poorly, the PCs take a launch to shore and hack their way through a jungle infested with pygmy (halfling) cannibal savages on velociraptor mounts until they reach a temple guarded by a fiendish T-Rex.</p><p></p><p>Once they make it inside the scholar/noble reveals that he has come all this way to awaken some dread ancient demon imprisoned in on the isle and they are meant to be sacrifices. </p><p></p><p>At this point you can simply have him kill them all and let that be that (if it really is a one shot) or you can drop the T-Rex and make the final battle be against the demonic entity that possesses him when he puts on the Evil Artifact.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 3300304, member: 14041"] Open en media res as the PCs ship is being approached by a pirate vessel. The PCs are retainers for a scholarly noble seeking the mythical Oni Isle in the South China Sea. The Swashbuckling battle ensues with a ship crewed by the damned (tieflings perhaps or half fiends) and ruled by a fiendish captain determined to prevent them reaching the isle. Or alternatively the ship is filled with a secret order of ninja that long ago swore to keep the island contained by any means neccessary inorder to save the world, but of course wont tell the PCs that. After the battle flash forward a few days to the point that the scholar/noble's magical compass has pointed out the mysterious isle. The ship approaches it on a dark night, preparing to send a launch in the morning. The night watch cries out. Undead sea monsters are attacking the ship! An undead giant squid the flies maybe. The next morning, or that night if the battle goes really poorly, the PCs take a launch to shore and hack their way through a jungle infested with pygmy (halfling) cannibal savages on velociraptor mounts until they reach a temple guarded by a fiendish T-Rex. Once they make it inside the scholar/noble reveals that he has come all this way to awaken some dread ancient demon imprisoned in on the isle and they are meant to be sacrifices. At this point you can simply have him kill them all and let that be that (if it really is a one shot) or you can drop the T-Rex and make the final battle be against the demonic entity that possesses him when he puts on the Evil Artifact. [/QUOTE]
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