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Inherent bonus to Int and Skill Points.
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<blockquote data-quote="Lamoni" data-source="post: 1836645" data-attributes="member: 12680"><p>Yet, at Scion pointed out, getting skill points is the only reason someone would ever want a boost to Int. And since an Int boosting item doesn't add to skill points, it doesn't do anything for a non-int caster. Would it make sense for a Con boosting item to Not boost HP's? Or not boost Fort saves. Or Wisdom items to not increase will saves. How about Dexterity to not improve ranged attack? Or not increase reflex saves. Or maybe Strength items to not increase carrying capacity. Charisma should probably not improve turning, or the Paladin's healing. It just doesn't make sense to me to limit Int magic items when no other stat bonus is nerfed in the same way.</p><p></p><p>Edit: Thought of more to say...</p><p>Either the item increases your intelligence or it doesn't. If it does, everything that is based on intelligence should be affected. If it doesn't, it should cost less. Having a requirement of needing that Intelligence score for the entire level doesn't make much sense either. If you have your Int drained and restored, you still get full skill points. If you increase your Int at 4th level, you still get the extra skill point. If you get an Inherint bonus, you get the extra skill points.</p><p></p><p>The only way I can see this being abused is to buy one +6 Int item and pass it around the party so each member can level up one at a time and each get an extra 3 skill points. This abuse might be the whole purpose behind the rule, but I think they could have thought of some other rule to prevent this.</p></blockquote><p></p>
[QUOTE="Lamoni, post: 1836645, member: 12680"] Yet, at Scion pointed out, getting skill points is the only reason someone would ever want a boost to Int. And since an Int boosting item doesn't add to skill points, it doesn't do anything for a non-int caster. Would it make sense for a Con boosting item to Not boost HP's? Or not boost Fort saves. Or Wisdom items to not increase will saves. How about Dexterity to not improve ranged attack? Or not increase reflex saves. Or maybe Strength items to not increase carrying capacity. Charisma should probably not improve turning, or the Paladin's healing. It just doesn't make sense to me to limit Int magic items when no other stat bonus is nerfed in the same way. Edit: Thought of more to say... Either the item increases your intelligence or it doesn't. If it does, everything that is based on intelligence should be affected. If it doesn't, it should cost less. Having a requirement of needing that Intelligence score for the entire level doesn't make much sense either. If you have your Int drained and restored, you still get full skill points. If you increase your Int at 4th level, you still get the extra skill point. If you get an Inherint bonus, you get the extra skill points. The only way I can see this being abused is to buy one +6 Int item and pass it around the party so each member can level up one at a time and each get an extra 3 skill points. This abuse might be the whole purpose behind the rule, but I think they could have thought of some other rule to prevent this. [/QUOTE]
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