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Inherent bonus to Int and Skill Points.
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<blockquote data-quote="nothing to see here" data-source="post: 1844568" data-attributes="member: 16432"><p>It's hard not to argue that the reduced benefit of INT bonuses does not present a hole in the rules -- even if there is disagreement on how serious there is.</p><p></p><p>Our group made inherrent bonuses retroactive. For other bonuses we used the following.</p><p></p><p>Based on your (modified) INT and HD you calculate how many Bonus skill points you WOULD have had your INT score always been that high. Upon first donning the item you gain these bonus skill points to spend on skills. Only Int based skills count as class skills -- all others are cross class. Normal max ranks still apply. You note the bonuses next to the item and they apply while wearing it. Upon losing the item, you simply lose the bonuses.</p><p></p><p>So your fifth level character with his headband of intellect +4 would gain 10 'temporary skill points" that could go to, say a +4 bonus to knowledge arcane and a +3 bonus to jump...or could simply take a +5 bonus to spot...the important thing is -- you only get to choose once per item and you note the bonus with the item so you know what to subtract should it be lost.</p><p></p><p>less paperwork than it sounds</p></blockquote><p></p>
[QUOTE="nothing to see here, post: 1844568, member: 16432"] It's hard not to argue that the reduced benefit of INT bonuses does not present a hole in the rules -- even if there is disagreement on how serious there is. Our group made inherrent bonuses retroactive. For other bonuses we used the following. Based on your (modified) INT and HD you calculate how many Bonus skill points you WOULD have had your INT score always been that high. Upon first donning the item you gain these bonus skill points to spend on skills. Only Int based skills count as class skills -- all others are cross class. Normal max ranks still apply. You note the bonuses next to the item and they apply while wearing it. Upon losing the item, you simply lose the bonuses. So your fifth level character with his headband of intellect +4 would gain 10 'temporary skill points" that could go to, say a +4 bonus to knowledge arcane and a +3 bonus to jump...or could simply take a +5 bonus to spot...the important thing is -- you only get to choose once per item and you note the bonus with the item so you know what to subtract should it be lost. less paperwork than it sounds [/QUOTE]
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Inherent bonus to Int and Skill Points.
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