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Inherent bonus to Int and Skill Points.
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<blockquote data-quote="Storyteller01" data-source="post: 1845345" data-attributes="member: 20931"><p>But planning involves strategy and observation, both of which are intelligence based skills. The better your Int, the better the plan...</p><p></p><p>The idea behind my comment of the master who practiced for 60 years was this: </p><p></p><p>His Str and Dex (most blocks are really deflections)enabled him to apply effective blocks when he was younger. After 60 years of reflection on this and other techniques (using that Int again) he can do it better, even with a reduced Str and Dex (he is using his understanding of the forces involved, rather than just brute force). Could he gain this understanding without the ability to analyze what is going on? Probably not...</p><p></p><p>He can also teach these new concepts to others, provided they have the intelligence to grasp it (not neccessarily book smarts, but the mind must be able to comprehend the new [and often counter-intuitive] concept on some level. It could be kinesic, spatial, etc.). </p><p></p><p>Hopefully, the students can combine the ideas with their own Str and Dex, improving the school as a whole (since the students will [Hopefully] use their Int to do the same thing later in their lives.</p><p></p><p></p><p>Sorry for the highjacking guys (personal study involved here...)</p><p></p><p>As for the items that grant intelligence, (imho)No one can say which would be better. There are examples of people who completely lose all memory, including skills. Then again, there are (admittedly rarer) examples of people who have strokes, and actually GAIN new insight (the brain was forced to reroute the info that went to the destroyed brain cells to the opposite side of the brain. The patient ended up using their previous skills in more artistic or analytical ways). </p><p></p><p>Personally, if the item was on for a signifigant amount of time, the skills become hard-wired (keeping the skill points).</p><p>At the same time, once those points are spent, you can't change your mind later. Helps the wizard compensate for that 2 skill points per level detriment, given the knowledges avaiable.</p></blockquote><p></p>
[QUOTE="Storyteller01, post: 1845345, member: 20931"] But planning involves strategy and observation, both of which are intelligence based skills. The better your Int, the better the plan... The idea behind my comment of the master who practiced for 60 years was this: His Str and Dex (most blocks are really deflections)enabled him to apply effective blocks when he was younger. After 60 years of reflection on this and other techniques (using that Int again) he can do it better, even with a reduced Str and Dex (he is using his understanding of the forces involved, rather than just brute force). Could he gain this understanding without the ability to analyze what is going on? Probably not... He can also teach these new concepts to others, provided they have the intelligence to grasp it (not neccessarily book smarts, but the mind must be able to comprehend the new [and often counter-intuitive] concept on some level. It could be kinesic, spatial, etc.). Hopefully, the students can combine the ideas with their own Str and Dex, improving the school as a whole (since the students will [Hopefully] use their Int to do the same thing later in their lives. Sorry for the highjacking guys (personal study involved here...) As for the items that grant intelligence, (imho)No one can say which would be better. There are examples of people who completely lose all memory, including skills. Then again, there are (admittedly rarer) examples of people who have strokes, and actually GAIN new insight (the brain was forced to reroute the info that went to the destroyed brain cells to the opposite side of the brain. The patient ended up using their previous skills in more artistic or analytical ways). Personally, if the item was on for a signifigant amount of time, the skills become hard-wired (keeping the skill points). At the same time, once those points are spent, you can't change your mind later. Helps the wizard compensate for that 2 skill points per level detriment, given the knowledges avaiable. [/QUOTE]
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