Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Inherent bonus to Int and Skill Points.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ARandomGod" data-source="post: 1846086" data-attributes="member: 17296"><p>Ah. Well, that seems to me to be because you can't understand that there are people out there who are not int based spell casters. Of course, Int. based casters buy the headband for the only thing it does still grant.</p><p></p><p></p><p></p><p></p><p>Since it was an item that grants a boost to int, which it the stat which gives skill points... I'm not sure where your confusion really lies here.</p><p></p><p></p><p></p><p>Sure, and this one does too... I'm following you.</p><p></p><p></p><p></p><p>Since the character was not an Int based spellcaster! Ah ha! I may have divined your confusion. You see, there are characters out there who cannot actually cast any "spells". And there are others out there that, while they can cast spells, do not use intelligence in this process.</p><p></p><p></p><p></p><p>Because that's the only thing some characters use the intellect skill FOR.</p><p></p><p></p><p></p><p>Yea. AND if you're a wizard you're more likely to care that it also boosted those skill modifiers, too. Most other classes don't really use skills that need int. (Actually, rogues do quite a bit too, but they still care more about the skill point factor in that skill)</p><p></p><p></p><p></p><p>Yeeeessss.... But you seem to have realized that...</p><p></p><p></p><p></p><p>No, no, no. Not such at THAT. Those bonuses were never granted by intellect. They're saying such as skill points, which is the bonus that is granted by intellect. </p><p></p><p></p><p></p><p>Because they're a charisma based caster?</p><p></p><p></p><p></p><p>Perhaps it should... but no, not really, because it never gave anything that's being taken away. I think instead that charisma should be given something else to balance out that stat. But that's a different discussion altogether. Sure, I agree, and I'm certain a majority of others will too, that charisma is definitly a less valuable stat in general than other stats... like, say INT (which is more powerful because it grants skillpoints...). But they're not taking anything away that charisma grants.</p><p></p><p></p><p>OK. Now, that was just because you seemed to be proclaiming ignorance as to why people thought this was an issue. I hope I have been able to help you to be able to see why.</p><p></p><p>As to the question of why the int boosting items are done this way, well, it's mainly to prevent confusion. The items should only give a temp boost to skill points, but that really is complex to figure out. How are you supposed to learn something and then unlearn it? It just opens a whole can of worms that the designers figured was easier solved by sealing it away in a radioactive proof container and attempting to bury it as deep as possible. </p><p></p><p>A permanent increase in the INT skill does increas skill points gained from that point on, but only from that point on, because once again it really is complex to go back and figure out skills that you would have gotten retroactively. It's easy to just add and subtract HP. But skills... skills are restricted by a maximum number allowed per skill per level, cross class skills, etc. If you put on that headband at level 12 do you KNOW that you were not maxed out in concentration at level 4? Are you certain? Sure, you are playing an arcane trickster, so you didn't put eveything in every level... but no, that level would have been cross class anyhow so you can't... but what if I?</p><p></p><p>Well. Suffice it to say that it CAN be done, and done "easily" If and only if careful track of what skill points are put in what skills where and when. If you don't have that all meticulously tracked, it's just not really plausible to go back and DO that.</p><p></p><p>So, my opinion is that the headband SHOULD grant skill points, And I'll even support thoughts that it can/should do so retroactively. But I also, for game purposes, understand why it does not.</p><p></p><p>PS. I suggest a wish at high enough levels, to allow you to retroactively gain skill points. Note that, once again, this really can't be honestly accomplished unless you keep very careful track of your level gains and point allocations.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 1846086, member: 17296"] Ah. Well, that seems to me to be because you can't understand that there are people out there who are not int based spell casters. Of course, Int. based casters buy the headband for the only thing it does still grant. Since it was an item that grants a boost to int, which it the stat which gives skill points... I'm not sure where your confusion really lies here. Sure, and this one does too... I'm following you. Since the character was not an Int based spellcaster! Ah ha! I may have divined your confusion. You see, there are characters out there who cannot actually cast any "spells". And there are others out there that, while they can cast spells, do not use intelligence in this process. Because that's the only thing some characters use the intellect skill FOR. Yea. AND if you're a wizard you're more likely to care that it also boosted those skill modifiers, too. Most other classes don't really use skills that need int. (Actually, rogues do quite a bit too, but they still care more about the skill point factor in that skill) Yeeeessss.... But you seem to have realized that... No, no, no. Not such at THAT. Those bonuses were never granted by intellect. They're saying such as skill points, which is the bonus that is granted by intellect. Because they're a charisma based caster? Perhaps it should... but no, not really, because it never gave anything that's being taken away. I think instead that charisma should be given something else to balance out that stat. But that's a different discussion altogether. Sure, I agree, and I'm certain a majority of others will too, that charisma is definitly a less valuable stat in general than other stats... like, say INT (which is more powerful because it grants skillpoints...). But they're not taking anything away that charisma grants. OK. Now, that was just because you seemed to be proclaiming ignorance as to why people thought this was an issue. I hope I have been able to help you to be able to see why. As to the question of why the int boosting items are done this way, well, it's mainly to prevent confusion. The items should only give a temp boost to skill points, but that really is complex to figure out. How are you supposed to learn something and then unlearn it? It just opens a whole can of worms that the designers figured was easier solved by sealing it away in a radioactive proof container and attempting to bury it as deep as possible. A permanent increase in the INT skill does increas skill points gained from that point on, but only from that point on, because once again it really is complex to go back and figure out skills that you would have gotten retroactively. It's easy to just add and subtract HP. But skills... skills are restricted by a maximum number allowed per skill per level, cross class skills, etc. If you put on that headband at level 12 do you KNOW that you were not maxed out in concentration at level 4? Are you certain? Sure, you are playing an arcane trickster, so you didn't put eveything in every level... but no, that level would have been cross class anyhow so you can't... but what if I? Well. Suffice it to say that it CAN be done, and done "easily" If and only if careful track of what skill points are put in what skills where and when. If you don't have that all meticulously tracked, it's just not really plausible to go back and DO that. So, my opinion is that the headband SHOULD grant skill points, And I'll even support thoughts that it can/should do so retroactively. But I also, for game purposes, understand why it does not. PS. I suggest a wish at high enough levels, to allow you to retroactively gain skill points. Note that, once again, this really can't be honestly accomplished unless you keep very careful track of your level gains and point allocations. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Inherent bonus to Int and Skill Points.
Top