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<blockquote data-quote="S'mon" data-source="post: 5692449" data-attributes="member: 463"><p>Bueller?</p><p></p><p>Here y'go:</p><p>____________</p><p></p><p></p><p>Gear for New & Replacement PCs</p><p></p><p>New PC Starting Wealth</p><p></p><p>Level 1-3: 100gp</p><p>Level 4-5: 1 Item Level 3, 100gp</p><p>Level 6-7: 2 Items Level 3 & Level 5, 100gp</p><p>Level 8-10: 3 Items Level 3, Level 5, Level 8, 100gp</p><p></p><p>Level 11-13: 3 Items Level 5, Level 8, Level 10, 100gp</p><p>Level 14-15: 3 Items Level 8, Level 10, Level 13, 100gp</p><p>Level 16-17: 3 Items Level 10, Level 13, Level 15, 100gp</p><p>Level 18-20: 3 Items Level 13, Level 15, Level 18, 100gp</p><p></p><p>Level 21-23: 3 Items Level 15, Level 18, Level 20, 100gp</p><p>Level 24-25: 3 Items Level 18, Level 20, Level 23, 100gp</p><p>Level 26-27: 3 Items Level 20, Level 23, Level 25, 100gp</p><p>Level 28-30: 3 Items Level 23, Level 25, Level 28, 100gp</p><p></p><p></p><p>Starting items may be from PHB 1 & 2, and from the Essentials books' listed Common items.</p><p></p><p></p><p><em>IMCs starting items may be sold pre-game for 20% of book value, to a maximum of 100,000gp per item - this assumes they were sold in a metropolis like Waterdeep, and affects only the level 25 (base 625,000gp), & level 28 (base 2,125,000gp) items. The PC may use the money raised to buy PHB/PHB2/Essentials items, each item being of level 18 (85,000gp book value) or lower, using their standard book value (100%).</em></p><p><em>High-Epic PCs are usually better off keeping their two highest level items and only selling the lowest. Eg a Level 28-30 PC can convert their Level 23 item to 85,000gp and use that money to buy various lower-level stuff, while keeping their Level 25 & Level 28 items.</em></p><p><em></em></p><p><em>I use the pre-Essentials rule on Item Dailies: you may use 1/day, +1 per Milestone. There is no restriction on how many may be used in a single encounter.</em></p><p>___________</p><p></p><p>I have the above archived at: <a href="http://4esouthlands.blogspot.com/2011/03/new-pcs-above-1st-level.html" target="_blank">The Southlands Campaign: 4e D&D in the Wilderlands: New PCs</a></p><p></p><p>The system follows the DMG2 guidance - remove the top & bottom items from a treasure parcel set by level, so each PC gains 2 items (or equivalent boons, training etc) per 5 levels of play, instead of 4. I then correlated that with the new-PCs wealth system of PCs starting with 3 item & wealth equal to the level-1 item; effectively that's 4 items; in mine you get 3, typically of lower level. I think it's pretty elegant.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5692449, member: 463"] Bueller? Here y'go: ____________ Gear for New & Replacement PCs New PC Starting Wealth Level 1-3: 100gp Level 4-5: 1 Item Level 3, 100gp Level 6-7: 2 Items Level 3 & Level 5, 100gp Level 8-10: 3 Items Level 3, Level 5, Level 8, 100gp Level 11-13: 3 Items Level 5, Level 8, Level 10, 100gp Level 14-15: 3 Items Level 8, Level 10, Level 13, 100gp Level 16-17: 3 Items Level 10, Level 13, Level 15, 100gp Level 18-20: 3 Items Level 13, Level 15, Level 18, 100gp Level 21-23: 3 Items Level 15, Level 18, Level 20, 100gp Level 24-25: 3 Items Level 18, Level 20, Level 23, 100gp Level 26-27: 3 Items Level 20, Level 23, Level 25, 100gp Level 28-30: 3 Items Level 23, Level 25, Level 28, 100gp Starting items may be from PHB 1 & 2, and from the Essentials books' listed Common items. [I]IMCs starting items may be sold pre-game for 20% of book value, to a maximum of 100,000gp per item - this assumes they were sold in a metropolis like Waterdeep, and affects only the level 25 (base 625,000gp), & level 28 (base 2,125,000gp) items. The PC may use the money raised to buy PHB/PHB2/Essentials items, each item being of level 18 (85,000gp book value) or lower, using their standard book value (100%). High-Epic PCs are usually better off keeping their two highest level items and only selling the lowest. Eg a Level 28-30 PC can convert their Level 23 item to 85,000gp and use that money to buy various lower-level stuff, while keeping their Level 25 & Level 28 items. I use the pre-Essentials rule on Item Dailies: you may use 1/day, +1 per Milestone. There is no restriction on how many may be used in a single encounter.[/I] ___________ I have the above archived at: [url=http://4esouthlands.blogspot.com/2011/03/new-pcs-above-1st-level.html]The Southlands Campaign: 4e D&D in the Wilderlands: New PCs[/url] The system follows the DMG2 guidance - remove the top & bottom items from a treasure parcel set by level, so each PC gains 2 items (or equivalent boons, training etc) per 5 levels of play, instead of 4. I then correlated that with the new-PCs wealth system of PCs starting with 3 item & wealth equal to the level-1 item; effectively that's 4 items; in mine you get 3, typically of lower level. I think it's pretty elegant. [/QUOTE]
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