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Inherent bonuses: When?
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<blockquote data-quote="KarinsDad" data-source="post: 5681591" data-attributes="member: 2011"><p>Masterwork armor is required or AC for heavy armor users falls behind quickly. Godplate gets half of it's +12 over plate from magic, half from masterwork. It's only a 2 drop for light armor by high Epic, but it's suicide for heavy armor.</p><p></p><p>Actually, the bonuses from inherent to hit are not so poorly placed if you consider how poor the original to hit system was. Using inherent with a bonus at 5/15/25 (original Expertise rules) results in:</p><p></p><p>1st level: </p><p>2nd level: +1 from level, +1 inherent = +2 to hit</p><p>3rd level: 0 = +2 to hit</p><p>4th level: +1 from level = +3 to hit</p><p>5th level: +1 old style expertise (i.e. +1 at 5/15/25) = +4 to hit</p><p>6th level: +1 from level = +5 to hit</p><p>7th level: +1 inherent = +6 to hit</p><p>8th level: +1 from level, +1 from ability score = +8 to hit</p><p>9th level: 0 = +8 to hit</p><p>10th level: +1 from level = +9 to hit</p><p>11th level: 0 = +9 to hit </p><p>12th level: +1 from level, +1 inherent = +11 to hit</p><p>13th level: 0 = +11 to hit</p><p>14th level: +1 from level, +1 from ability score = +13 to hit</p><p>15th level: +1 old style expertise = +14 to hit</p><p>16th level: +1 from level = +15 to hit</p><p>17th level: +1 inherent = +16 to hit</p><p>18th level: +1 from level = +17 to hit</p><p>19th level: 0 = +17 to hit</p><p>20th level: +1 from level = +18 to hit</p><p>21th level: +1 from ability score = +19 to hit (note: epic destiny could boost this by one)</p><p>22nd level: +1 from level, +1 inherent = +21 to hit</p><p>23rd level: 0 = +21 to hit</p><p>24th level: +1 from level = +22 to hit</p><p>25th level: +1 old style expertise = +23 to hit</p><p>26th level: +1 from level = +24 to hit</p><p>27th level: +1 inherent = +25 to hit</p><p>28th level: +1 from level, +1 from ability score = +27 to hit</p><p>29th level: 0 = +27 to hit</p><p>30th level: +1 from level = +28 to hit </p><p></p><p>The PCs have a +1 advantage at levels 2 and 8, but are at -1 disadvantage at levels 11, 13, and at 19+. But by Paragon, PCs have so many options that it doesn't matter that much.</p><p></p><p>In the big scheme of things, +1 to hit for a level or -1 to hit for a level means that the PCs get an extra hit or miss once per 4- rounds. Yeah, that adds up a little, but it's pretty small in the big scheme of things.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5681591, member: 2011"] Masterwork armor is required or AC for heavy armor users falls behind quickly. Godplate gets half of it's +12 over plate from magic, half from masterwork. It's only a 2 drop for light armor by high Epic, but it's suicide for heavy armor. Actually, the bonuses from inherent to hit are not so poorly placed if you consider how poor the original to hit system was. Using inherent with a bonus at 5/15/25 (original Expertise rules) results in: 1st level: 2nd level: +1 from level, +1 inherent = +2 to hit 3rd level: 0 = +2 to hit 4th level: +1 from level = +3 to hit 5th level: +1 old style expertise (i.e. +1 at 5/15/25) = +4 to hit 6th level: +1 from level = +5 to hit 7th level: +1 inherent = +6 to hit 8th level: +1 from level, +1 from ability score = +8 to hit 9th level: 0 = +8 to hit 10th level: +1 from level = +9 to hit 11th level: 0 = +9 to hit 12th level: +1 from level, +1 inherent = +11 to hit 13th level: 0 = +11 to hit 14th level: +1 from level, +1 from ability score = +13 to hit 15th level: +1 old style expertise = +14 to hit 16th level: +1 from level = +15 to hit 17th level: +1 inherent = +16 to hit 18th level: +1 from level = +17 to hit 19th level: 0 = +17 to hit 20th level: +1 from level = +18 to hit 21th level: +1 from ability score = +19 to hit (note: epic destiny could boost this by one) 22nd level: +1 from level, +1 inherent = +21 to hit 23rd level: 0 = +21 to hit 24th level: +1 from level = +22 to hit 25th level: +1 old style expertise = +23 to hit 26th level: +1 from level = +24 to hit 27th level: +1 inherent = +25 to hit 28th level: +1 from level, +1 from ability score = +27 to hit 29th level: 0 = +27 to hit 30th level: +1 from level = +28 to hit The PCs have a +1 advantage at levels 2 and 8, but are at -1 disadvantage at levels 11, 13, and at 19+. But by Paragon, PCs have so many options that it doesn't matter that much. In the big scheme of things, +1 to hit for a level or -1 to hit for a level means that the PCs get an extra hit or miss once per 4- rounds. Yeah, that adds up a little, but it's pretty small in the big scheme of things. [/QUOTE]
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