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General Tabletop Discussion
*Pathfinder & Starfinder
Inherent bonuses: winners & losers, pros & cons
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<blockquote data-quote="Blue" data-source="post: 5919541" data-attributes="member: 20564"><p>I've been in two campaigns using inherent bonuses. I like them a lot, I don't love them.</p><p></p><p>First, it does exactly as you were asking - you don't need to worry to keep up with the game math.</p><p></p><p>Some big winners in it are: those who are unfairly penalized by needing/wanting multiple weapons or weapon and implement. Since this just brings them on par with everyone else, that's a good thing. Non-weapon/implement powers (like dragon's breath) get a boost as well.</p><p></p><p>All in all, you can do things like make the sword/bow/wand bard, or two weapons and implement, or many hybrids, which would have been too expensive to keep up magic items for all the variations without inherent.</p><p></p><p>Losers depend a bit on what you do with items. For instance, some classes can benefit more for some choice items then others, and some things are just hard to pull off without an item or two for support.</p><p></p><p>Another minor loser is your progression is set. Doesn't matter if you're a defender, you get a "magic" weapon before you get "magic" armor.</p><p></p><p>Personally, if I was starting a campaign soon I would most likely use it. I think it reduced magic item dependance and enables some character concepts that would be really expensive otherwise.</p></blockquote><p></p>
[QUOTE="Blue, post: 5919541, member: 20564"] I've been in two campaigns using inherent bonuses. I like them a lot, I don't love them. First, it does exactly as you were asking - you don't need to worry to keep up with the game math. Some big winners in it are: those who are unfairly penalized by needing/wanting multiple weapons or weapon and implement. Since this just brings them on par with everyone else, that's a good thing. Non-weapon/implement powers (like dragon's breath) get a boost as well. All in all, you can do things like make the sword/bow/wand bard, or two weapons and implement, or many hybrids, which would have been too expensive to keep up magic items for all the variations without inherent. Losers depend a bit on what you do with items. For instance, some classes can benefit more for some choice items then others, and some things are just hard to pull off without an item or two for support. Another minor loser is your progression is set. Doesn't matter if you're a defender, you get a "magic" weapon before you get "magic" armor. Personally, if I was starting a campaign soon I would most likely use it. I think it reduced magic item dependance and enables some character concepts that would be really expensive otherwise. [/QUOTE]
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Inherent bonuses: winners & losers, pros & cons
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