Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Inherent PC Superiority?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Shaman" data-source="post: 5553398" data-attributes="member: 26473"><p>Every roleplaying game doesn't need to be a <a href="http://en.wikipedia.org/wiki/Bildungsroman" target="_blank"><em>bildungsroman</em></a>, <a href="http://en.wikipedia.org/wiki/Hero%27s_journey" target="_blank">hero's journey</a> affair.</p><p></p><p>Adventurers may begin powerful and remain such, superhero games being the obvious example. Adventurers may also begin as experienced and competent and change only very gradually, if at all - <em>Traveller</em> follows this model.</p><p></p><p>Of the games I've played in the last year, most of them include rules to make the adventurers at least average and often a bit better. <em>Top Secret</em> characters get a bump to their ability score rolls to make sure that even if you roll 01 on d% six straight times, your character is average in all abilities; <em>Boot Hill</em> does the same thing. In most cases, characters from both games will be above average at start, <em>vis-à-vis</em> an average person.</p><p></p><p>Adventurers in <em>Flashing Blades</em> roll 3D6 in order to generate their ability scores, but the sum of all the scores must be equal to or greater than fifty-four (54) and the player may move points on a two-for-one basis to bump up a particular score. Characters may also begin with a noble title, up to and including duke (or, by house rule in <a href="http://www.obsidianportal.com/campaigns/le-ballet-de-l-acier" target="_blank">my campaign</a>, prince), filthy rich, or with a very powerful and influential contact up to the king himself.</p><p></p><p>The only game I've played in the past year without any rules for insuring the that starting adventurers are at least somewhat above the norm in terms of ability scores is <em>OD&D</em>.</p><p></p><p>Even by-the-book 1e <em>AD&D</em> offers a plethora of methods for character generation which give the starting adventurers above average - often considerably above average - ability scores.</p><p></p><p>In my experience, mechanical adventages relative to the average non-player character of the game-world don't detract from the adventurers distinguishing themselves by their actions, and in no way does this mean they are destined for anything.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 5553398, member: 26473"] Every roleplaying game doesn't need to be a [url=http://en.wikipedia.org/wiki/Bildungsroman][i]bildungsroman[/i][/url], [url=http://en.wikipedia.org/wiki/Hero%27s_journey]hero's journey[/url] affair. Adventurers may begin powerful and remain such, superhero games being the obvious example. Adventurers may also begin as experienced and competent and change only very gradually, if at all - [i]Traveller[/i] follows this model. Of the games I've played in the last year, most of them include rules to make the adventurers at least average and often a bit better. [i]Top Secret[/i] characters get a bump to their ability score rolls to make sure that even if you roll 01 on d% six straight times, your character is average in all abilities; [i]Boot Hill[/i] does the same thing. In most cases, characters from both games will be above average at start, [i]vis-à-vis[/i] an average person. Adventurers in [i]Flashing Blades[/i] roll 3D6 in order to generate their ability scores, but the sum of all the scores must be equal to or greater than fifty-four (54) and the player may move points on a two-for-one basis to bump up a particular score. Characters may also begin with a noble title, up to and including duke (or, by house rule in [url=http://www.obsidianportal.com/campaigns/le-ballet-de-l-acier]my campaign[/url], prince), filthy rich, or with a very powerful and influential contact up to the king himself. The only game I've played in the past year without any rules for insuring the that starting adventurers are at least somewhat above the norm in terms of ability scores is [i]OD&D[/i]. Even by-the-book 1e [i]AD&D[/i] offers a plethora of methods for character generation which give the starting adventurers above average - often considerably above average - ability scores. In my experience, mechanical adventages relative to the average non-player character of the game-world don't detract from the adventurers distinguishing themselves by their actions, and in no way does this mean they are destined for anything. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Inherent PC Superiority?
Top