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Inherent PC Superiority?
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<blockquote data-quote="Barastrondo" data-source="post: 5554266" data-attributes="member: 3820"><p>It would be hard as hell for me to run a proper four-color Champions game if the players were expected to start out with the same stats as J. Jonah Jameson and Commissioner Gordon, or slightly worse.</p><p></p><p>Having low-average stats to me doesn't say a thing about whether a game is going to be difficult or not, or if the heroes' actions are worthy of praise. The question is what the GM puts up against the players. You can stand out among the crowd with stats that put the average town guard to shame, and still get dragged through the dirt and wind up spitting blood because the caliber of enemy you're up against is <em>also</em> a lot stronger than the average town guard, and very likely stronger than you are to boot. Similarly, a DM can say "Aha, with low stats you can excel if you're clever!" but then consider a riddle lifted right out of <em>The Hobbit</em> a tricky mental challenge. High stats only make things easier if the GM throws opponents designed to challenge the average civilian after you. </p><p></p><p>Character creation can tell you something about how a game is supposed to play out. But only the actual execution of that game can tell you how it <em>does</em>.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5554266, member: 3820"] It would be hard as hell for me to run a proper four-color Champions game if the players were expected to start out with the same stats as J. Jonah Jameson and Commissioner Gordon, or slightly worse. Having low-average stats to me doesn't say a thing about whether a game is going to be difficult or not, or if the heroes' actions are worthy of praise. The question is what the GM puts up against the players. You can stand out among the crowd with stats that put the average town guard to shame, and still get dragged through the dirt and wind up spitting blood because the caliber of enemy you're up against is [I]also[/I] a lot stronger than the average town guard, and very likely stronger than you are to boot. Similarly, a DM can say "Aha, with low stats you can excel if you're clever!" but then consider a riddle lifted right out of [I]The Hobbit[/I] a tricky mental challenge. High stats only make things easier if the GM throws opponents designed to challenge the average civilian after you. Character creation can tell you something about how a game is supposed to play out. But only the actual execution of that game can tell you how it [I]does[/I]. [/QUOTE]
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