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*TTRPGs General
Inherent PC Superiority?
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<blockquote data-quote="Oryan77" data-source="post: 5554351" data-attributes="member: 18701"><p>I like to see the PCs be superior by their own actions. I don't care about stats or abilities and I don't think that necessarily makes or breaks a hero. If they roleplay & think strategically to overcome challenges, then I enjoy the game more and the characters are more heroic to me.</p><p></p><p>I've seen plenty of high stat powergamey PCs that were utterly boring to DM because the player would never roleplay them. Even though they are <em>heroes</em> because they killed a BBEG and overcame combat encounters; if their character has no character, then it is hard for me to think of them as heroes. They seem more like a machine that does nothing but give results to a problem. As much as my computer has helped me solve problems, I've never thought of it as a hero. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Also, to contradict myself a bit, I do like to make sure PCs have at least a little above average ability scores. So I guess I do prefer they start out above average. My main reason for this is more psychological than to actually make a difference power wise. I think it entices players to get more attached to the PC if they at least feel like they have an edge over the rest of the world; which I hope encourages them to roleplay more.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 5554351, member: 18701"] I like to see the PCs be superior by their own actions. I don't care about stats or abilities and I don't think that necessarily makes or breaks a hero. If they roleplay & think strategically to overcome challenges, then I enjoy the game more and the characters are more heroic to me. I've seen plenty of high stat powergamey PCs that were utterly boring to DM because the player would never roleplay them. Even though they are [I]heroes[/I] because they killed a BBEG and overcame combat encounters; if their character has no character, then it is hard for me to think of them as heroes. They seem more like a machine that does nothing but give results to a problem. As much as my computer has helped me solve problems, I've never thought of it as a hero. :p Also, to contradict myself a bit, I do like to make sure PCs have at least a little above average ability scores. So I guess I do prefer they start out above average. My main reason for this is more psychological than to actually make a difference power wise. I think it entices players to get more attached to the PC if they at least feel like they have an edge over the rest of the world; which I hope encourages them to roleplay more. [/QUOTE]
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