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*TTRPGs General
Inherent PC Superiority?
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<blockquote data-quote="Lanefan" data-source="post: 5555657" data-attributes="member: 29398"><p>Interesting question - do I like the PCs to be superior?</p><p></p><p>And the answers are yes. And no. And sometimes.</p><p></p><p>To explain:</p><p></p><p>Yes. At start-out I've always used 5d6-take-3 for roll-up; I've no objection at all to PCs having on average somewhat higher stats than the typical commoners of their race; and to use those stats as a reason to go out adventuring where the less brave will not.</p><p></p><p>No. No matter how powerful your PCs get, there's always going to be a bigger fish. Sometimes lots of bigger fish. And you're not the only adventurers in the world; there's others whose stories and actions may never touch yours at all, but they're still out there and every now and then you might meet 'em - or fight with 'em, whatever.</p><p></p><p>Sometimes. I like to see the PCs increase in power and influence as their careers progress - if that's what they want. In one of my campaigns my PCs had castles and strongholds scattered across the eastern continent once they got to decent level. In another they built one great big communal castle at mid-level and all the various PC parties based there for the rest of the game (I think by the end they'd poured something like a quarter-million g.p. into the place all told) - it almost got to the point where the King ruled only because the PCs let him, yet the PCs still took a knee when he visited. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lan-"I did 6 tours of duty out of that castle - it was quite something"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5555657, member: 29398"] Interesting question - do I like the PCs to be superior? And the answers are yes. And no. And sometimes. To explain: Yes. At start-out I've always used 5d6-take-3 for roll-up; I've no objection at all to PCs having on average somewhat higher stats than the typical commoners of their race; and to use those stats as a reason to go out adventuring where the less brave will not. No. No matter how powerful your PCs get, there's always going to be a bigger fish. Sometimes lots of bigger fish. And you're not the only adventurers in the world; there's others whose stories and actions may never touch yours at all, but they're still out there and every now and then you might meet 'em - or fight with 'em, whatever. Sometimes. I like to see the PCs increase in power and influence as their careers progress - if that's what they want. In one of my campaigns my PCs had castles and strongholds scattered across the eastern continent once they got to decent level. In another they built one great big communal castle at mid-level and all the various PC parties based there for the rest of the game (I think by the end they'd poured something like a quarter-million g.p. into the place all told) - it almost got to the point where the King ruled only because the PCs let him, yet the PCs still took a knee when he visited. :) Lan-"I did 6 tours of duty out of that castle - it was quite something"-efan [/QUOTE]
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