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Inherent PC Superiority?
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<blockquote data-quote="Saeviomagy" data-source="post: 5556891" data-attributes="member: 5890"><p>The end result of 3d6 in order was that</p><p>1. If you had a character concept in mind, you were unlikely to be able to play it.</p><p>2. You had a decent chance to roll a character that was worse than every other character in the party at everything.</p><p>3. You had a decent chance to die on the first attack that hit you, for several levels.</p><p></p><p>This basically combined to form an endless gallery of disposable characters that were churned through in encounter after encounter until the toughest or most cowardly popped out the other end as real adventurers.</p><p>Chances are that if you used roleplaying to differentiate one character from another, they'd all die rapidly, making your investment a waste of time - the other players would most likely forget each one anyway.</p><p></p><p>Personally I'd rather cut to the chase and play a character with a concept that intrigues me and has statistics that make him good at that role, different to other characters and who can actually have a heroic personality while doing it than muck around playing unidentifiable character soup lotto for 5+ levels.</p><p></p><p>And if all the PCs are average, that means that there's no real difference between them in the party. While roleplaying can differentiate, a quick perusal of large bodies of literature will show that having individual personalities AND individaul capabilities is by far the most common scenario.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 5556891, member: 5890"] The end result of 3d6 in order was that 1. If you had a character concept in mind, you were unlikely to be able to play it. 2. You had a decent chance to roll a character that was worse than every other character in the party at everything. 3. You had a decent chance to die on the first attack that hit you, for several levels. This basically combined to form an endless gallery of disposable characters that were churned through in encounter after encounter until the toughest or most cowardly popped out the other end as real adventurers. Chances are that if you used roleplaying to differentiate one character from another, they'd all die rapidly, making your investment a waste of time - the other players would most likely forget each one anyway. Personally I'd rather cut to the chase and play a character with a concept that intrigues me and has statistics that make him good at that role, different to other characters and who can actually have a heroic personality while doing it than muck around playing unidentifiable character soup lotto for 5+ levels. And if all the PCs are average, that means that there's no real difference between them in the party. While roleplaying can differentiate, a quick perusal of large bodies of literature will show that having individual personalities AND individaul capabilities is by far the most common scenario. [/QUOTE]
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