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Inherently Evil Core Class
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<blockquote data-quote="Kae'Yoss" data-source="post: 1238062" data-attributes="member: 4134"><p>I disagree, too. Rogues are neither inherently evil nor inherently chaoitic. In fact, they can have every alignment.</p><p></p><p>Stealth isn't evil or chaotic. It's tactical. Don't forget that rogues are no warriors. A scout (which would be rogue, ranger, or rogue/ranger) will want to get information on enemy movements. This doesn't make him chaotic or evil.</p><p></p><p>Then a rogue could be a "federal agent". A lawful good character that observes quietly and under cover. </p><p></p><p>Sneak Attack isn't inherently evil or unlawful, too. It's also tactical. You fight enemies in a fight to the death, you can as well be effective and hit where it hurts. There's just no sense in hacking at him randomly until he drops. One hit on the right place will take him out.</p><p></p><p>Then don't forget that class skills are a can, they aren't a must! I was very happy when they renamed the thief class into rogue, for I played several "thief" characters that actually didn't steal (not a single point put into pick pockets).</p><p></p><p></p><p></p><p>As for the evil base class: Just invert the paladin (or make the blackguard a base class.)</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 1238062, member: 4134"] I disagree, too. Rogues are neither inherently evil nor inherently chaoitic. In fact, they can have every alignment. Stealth isn't evil or chaotic. It's tactical. Don't forget that rogues are no warriors. A scout (which would be rogue, ranger, or rogue/ranger) will want to get information on enemy movements. This doesn't make him chaotic or evil. Then a rogue could be a "federal agent". A lawful good character that observes quietly and under cover. Sneak Attack isn't inherently evil or unlawful, too. It's also tactical. You fight enemies in a fight to the death, you can as well be effective and hit where it hurts. There's just no sense in hacking at him randomly until he drops. One hit on the right place will take him out. Then don't forget that class skills are a can, they aren't a must! I was very happy when they renamed the thief class into rogue, for I played several "thief" characters that actually didn't steal (not a single point put into pick pockets). As for the evil base class: Just invert the paladin (or make the blackguard a base class.) [/QUOTE]
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