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Inherently Evil?
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<blockquote data-quote="jgsugden" data-source="post: 8443944" data-attributes="member: 2629"><p>Check out the Exandria materials from Matt Mercer and look at the Curse of Strife and the Curse of Ruin (for contrast) to see how a curse that steals free will from an entire heritage is handled. </p><p></p><p>I had something similar in my setting to explain why the Goblins, Orcs, Drow, Duergar, Tieflings, etc... were inherently evil (leaning) in my setting since the 1980s. In my setting, the Gods gather most of their power from the worship of free willed creatures. However, free will means that creatures can choose not to worship them. So, a large number of evil Gods have created races/heritages where there is massive population growth and only a small percentage that have free will - most of whom are intimidated into worshipping the Evil God. The large populations forces thm to fight other creatures for resources, while the small percentage of thesec reatures that are free will means the Gods tend to not be that powerful in deific might, despite the massive armies on the mortal plane. </p><p></p><p>I'm moving away from these ideas and evolving into all humanoid creatures having free will inherently. However, I am doing it within the scope of the story, and it will take a while to get there. Certain creatures, such as gnolls, are being reclassified into demons to allow them to remain more inherently evil, but I'm struggling on how to differentiate them and make it clear they are not humanoids and should not be seen as a potential stand in for any culture, etc...</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8443944, member: 2629"] Check out the Exandria materials from Matt Mercer and look at the Curse of Strife and the Curse of Ruin (for contrast) to see how a curse that steals free will from an entire heritage is handled. I had something similar in my setting to explain why the Goblins, Orcs, Drow, Duergar, Tieflings, etc... were inherently evil (leaning) in my setting since the 1980s. In my setting, the Gods gather most of their power from the worship of free willed creatures. However, free will means that creatures can choose not to worship them. So, a large number of evil Gods have created races/heritages where there is massive population growth and only a small percentage that have free will - most of whom are intimidated into worshipping the Evil God. The large populations forces thm to fight other creatures for resources, while the small percentage of thesec reatures that are free will means the Gods tend to not be that powerful in deific might, despite the massive armies on the mortal plane. I'm moving away from these ideas and evolving into all humanoid creatures having free will inherently. However, I am doing it within the scope of the story, and it will take a while to get there. Certain creatures, such as gnolls, are being reclassified into demons to allow them to remain more inherently evil, but I'm struggling on how to differentiate them and make it clear they are not humanoids and should not be seen as a potential stand in for any culture, etc... [/QUOTE]
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