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General Tabletop Discussion
*Dungeons & Dragons
Inherently Evil?
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<blockquote data-quote="Lyxen" data-source="post: 8444875" data-attributes="member: 7032025"><p>"You're evil!"</p><p>"No, YOU are evil!"</p><p>"No, YOU!"</p><p></p><p>Personally, I like my games slightly more mature than this, which is something that is actually easier to achieve when things are not relative to culture when good/evil have a technical effect on the game, because you don't have to describe all the things which are good and evil for a given culture to decide what the technical effects would be. I'm not saying that it's not doable, but it takes a huge amount of effort to do for no real benefit, which is the real flaw of the 2e design.</p><p></p><p>Note that even in 2e, it was not really played that way in further publications, and in particular in Planescape, things are clear-cut and not cultural, despite the fact that it was designed under 2e.</p><p></p><p></p><p></p><p>There are worlds and games made for that, and they are interesting, but D&D is a bit of a special beast in term of game, and one that has been interesting with a different type of conflict, see for example Planescape.</p><p></p><p>5e, being even more permissive, allows you to play that way if you want.</p><p></p><p></p><p></p><p>Actually, it is, because none of the others are pointing in the direction of cultural alignment, and there is more below in the "alignment in the Multiverse" that goes to show that there are "good-aligned gods" and "evil deities" and that it's a cosmic choice and not a cultural one.</p><p></p><p>Note that in 2e, they had the special problem of the satanical "thingie" to deal with, meaning that they could not have devils and demons, but in 5e there are clear embodiments of evil and these transcend culture again.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8444875, member: 7032025"] "You're evil!" "No, YOU are evil!" "No, YOU!" Personally, I like my games slightly more mature than this, which is something that is actually easier to achieve when things are not relative to culture when good/evil have a technical effect on the game, because you don't have to describe all the things which are good and evil for a given culture to decide what the technical effects would be. I'm not saying that it's not doable, but it takes a huge amount of effort to do for no real benefit, which is the real flaw of the 2e design. Note that even in 2e, it was not really played that way in further publications, and in particular in Planescape, things are clear-cut and not cultural, despite the fact that it was designed under 2e. There are worlds and games made for that, and they are interesting, but D&D is a bit of a special beast in term of game, and one that has been interesting with a different type of conflict, see for example Planescape. 5e, being even more permissive, allows you to play that way if you want. Actually, it is, because none of the others are pointing in the direction of cultural alignment, and there is more below in the "alignment in the Multiverse" that goes to show that there are "good-aligned gods" and "evil deities" and that it's a cosmic choice and not a cultural one. Note that in 2e, they had the special problem of the satanical "thingie" to deal with, meaning that they could not have devils and demons, but in 5e there are clear embodiments of evil and these transcend culture again. [/QUOTE]
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