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*Dungeons & Dragons
Inherently Evil?
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<blockquote data-quote="Oofta" data-source="post: 8445088" data-attributes="member: 6801845"><p>What! You're dead to me! Dead! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>I haven't watched it either, but even if the risk was low it was still a risk. That, and they had no interest in eating the lone wolf so killing it was not something they would even consider. Wolves, like most predators, will often start eating a prey animal before it's dead. Quite frequently a prey animal dies <em>because</em> it is being eaten. Predators don't generally understand the concept of mercy when it comes to targets they are attacking. Killing it to put it out of it's misery is not something they can conceive of.</p><p></p><p>That may be cruel or brutal or evil from our point of view, but nature doesn't care about any of those in most cases. It's concerned with getting the most bang for the buck. The wolves had accomplished what they needed to do. We can label the behavior brutal if we want, but the word implies intent to harm for the sake of causing suffering to me. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /> </p><p></p><p>Kind of a tangent, but I don't even think D&D's alignment system is really about morality. It's just a shorthand descriptor to inform the DM how a creature is going to react and what it's motivated by. An NPC (or wolves) can be brutal because they feel they have no choice and in many cases still be neutral. Someone that is brutal with the goal of causing suffering because they enjoy causing others pain is evil. The difference is in the motivation behind the brutality.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8445088, member: 6801845"] What! You're dead to me! Dead! ;) I haven't watched it either, but even if the risk was low it was still a risk. That, and they had no interest in eating the lone wolf so killing it was not something they would even consider. Wolves, like most predators, will often start eating a prey animal before it's dead. Quite frequently a prey animal dies [I]because[/I] it is being eaten. Predators don't generally understand the concept of mercy when it comes to targets they are attacking. Killing it to put it out of it's misery is not something they can conceive of. That may be cruel or brutal or evil from our point of view, but nature doesn't care about any of those in most cases. It's concerned with getting the most bang for the buck. The wolves had accomplished what they needed to do. We can label the behavior brutal if we want, but the word implies intent to harm for the sake of causing suffering to me. 🤷♂️ Kind of a tangent, but I don't even think D&D's alignment system is really about morality. It's just a shorthand descriptor to inform the DM how a creature is going to react and what it's motivated by. An NPC (or wolves) can be brutal because they feel they have no choice and in many cases still be neutral. Someone that is brutal with the goal of causing suffering because they enjoy causing others pain is evil. The difference is in the motivation behind the brutality. [/QUOTE]
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