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Inherently Evil?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8445474" data-attributes="member: 6790260"><p>My main problem is, the serious issues people have had with using alignment demonstrate it really hasn't been that stable.</p><p></p><p>Some people see it as a tool. Some people see it as merely labels, like team jerseys. Some people see it as a straitjacket, or at least behave like they do. Some see it as a wibbly-wobbly, aligny-wimey ball of stuff. Some think it's more than mere cosmic labels, but still purely descriptive, a matter of collective actions. Some think it's literal essences physically present within things, places, people. </p><p></p><p>And the problem is? Every single one of these positions can find a point in a book for at least one edition of D&D that supports their stance. Even the things that get explicitly rejected (like straitjacket stuff) are easily read into actual book text. (The BoVD and BoED are particular stinkers in this regard.)</p><p></p><p>All this is part of why I have the cosmology I have for my game. If there are going to be pure evil or pure good beings, by God I'm going to explain <em>why</em> they're still capable of making choices, but reliably <em>won't</em> make the kind of choices that would take them away from evil. In so doing, I further try to avoid Unfortunate Implications; some such implications are probably unavoidable in the grand scheme, but I can do my best. That way I can have my cake and eat it too; I can have a world where choices matter, where the soul is free, and yet also one where there are some beings that have chosen evil so hard, there's no way back for them, unless they truly cease to be the kind of being they currently are.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8445474, member: 6790260"] My main problem is, the serious issues people have had with using alignment demonstrate it really hasn't been that stable. Some people see it as a tool. Some people see it as merely labels, like team jerseys. Some people see it as a straitjacket, or at least behave like they do. Some see it as a wibbly-wobbly, aligny-wimey ball of stuff. Some think it's more than mere cosmic labels, but still purely descriptive, a matter of collective actions. Some think it's literal essences physically present within things, places, people. And the problem is? Every single one of these positions can find a point in a book for at least one edition of D&D that supports their stance. Even the things that get explicitly rejected (like straitjacket stuff) are easily read into actual book text. (The BoVD and BoED are particular stinkers in this regard.) All this is part of why I have the cosmology I have for my game. If there are going to be pure evil or pure good beings, by God I'm going to explain [I]why[/I] they're still capable of making choices, but reliably [I]won't[/I] make the kind of choices that would take them away from evil. In so doing, I further try to avoid Unfortunate Implications; some such implications are probably unavoidable in the grand scheme, but I can do my best. That way I can have my cake and eat it too; I can have a world where choices matter, where the soul is free, and yet also one where there are some beings that have chosen evil so hard, there's no way back for them, unless they truly cease to be the kind of being they currently are. [/QUOTE]
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