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<blockquote data-quote="Voadam" data-source="post: 8447660" data-attributes="member: 2209"><p>In your view if bodies are objects there would be no point to<a href="https://www.d20srd.org/srd/spells/animateDead.htm" target="_blank"> animate dead</a>, an [Evil] 3rd level cleric, 4th level wizard spell that makes permanent common undead minion monsters out of corpses when there is animate objects which is a 6th level cleric spell that lasts for only 1 round per level but which can make constructs out of corpses or any other object?</p><p></p><p>I disagree. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>And <a href="https://www.d20srd.org/srd/spells/magicWeapon.htm" target="_blank">magic weapon</a> targets a weapon, not an object. The question is whether a corpse counts as an object, not whether the spell's target says "object".</p><p></p><p>That seems consistent with bodies being objects. We know from the glossary that creatures are only living or animate things, so once you die you do not count as a creature. Inside the plant when you are alive there are only carried objects. All that is left after dying in the plant are two types of objects, the bodies and the carried objects which are expelled.</p><p></p><p></p><p>Yes, casting animate object on a non-undead skeleton creates a construct with stats using the animated object entry similar to how casting animate object on the wood from a treant creates a construct or casting it on the stretched out hide of an animal at a tannery would create a construct.</p><p></p><p>One of the examples is a vine. I think it would work on a dead plant.</p><p></p><p>"A flexible animated object such as a rope, <strong>vine,</strong> or rug deals damage equal to its slam damage value plus"</p><p></p><p></p><p>Creatures are defined as living or animate things, so corpses do not seem to be creatures for game effect purposes.</p><p></p><p>Under <a href="https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#targetorTargets" target="_blank">spell targets</a> it seems that things are either creatures or objects: </p><p></p><p>"Target or Targets</p><p>Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself."</p><p></p><p>Unanimated corpses are not immune to spell effects so they generally need to be either creatures or objects.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8447660, member: 2209"] In your view if bodies are objects there would be no point to[URL='https://www.d20srd.org/srd/spells/animateDead.htm'] animate dead[/URL], an [Evil] 3rd level cleric, 4th level wizard spell that makes permanent common undead minion monsters out of corpses when there is animate objects which is a 6th level cleric spell that lasts for only 1 round per level but which can make constructs out of corpses or any other object? I disagree. :) And [URL='https://www.d20srd.org/srd/spells/magicWeapon.htm']magic weapon[/URL] targets a weapon, not an object. The question is whether a corpse counts as an object, not whether the spell's target says "object". That seems consistent with bodies being objects. We know from the glossary that creatures are only living or animate things, so once you die you do not count as a creature. Inside the plant when you are alive there are only carried objects. All that is left after dying in the plant are two types of objects, the bodies and the carried objects which are expelled. Yes, casting animate object on a non-undead skeleton creates a construct with stats using the animated object entry similar to how casting animate object on the wood from a treant creates a construct or casting it on the stretched out hide of an animal at a tannery would create a construct. One of the examples is a vine. I think it would work on a dead plant. "A flexible animated object such as a rope, [B]vine,[/B] or rug deals damage equal to its slam damage value plus" Creatures are defined as living or animate things, so corpses do not seem to be creatures for game effect purposes. Under [URL='https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#targetorTargets']spell targets[/URL] it seems that things are either creatures or objects: "Target or Targets Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself." Unanimated corpses are not immune to spell effects so they generally need to be either creatures or objects. [/QUOTE]
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